305
submitted 2 days ago by Rider@eviltoast.org to c/games@lemmy.world
you are viewing a single comment's thread
view the rest of the comments
[-] ICastFist@programming.dev 4 points 23 hours ago

It’s all this bland uniform container of “content” with nothing making any of it stand out.

The big irony here is that they could damn well make weights for the procgen to create spots with dense "habitation" and others with zero points of interest. But nope, just generate a map, plop down 5-8 POI, call it a day. The "big cities" like New Atlantis stand out in the worst way possible, a small square of buildings surrounded by absolutely fucking nothing. They effectively copied the worst aspects of No Man's Sky

[-] Cethin@lemmy.zip 1 points 13 hours ago

Yep. It isn't even a new thing for proc gen. That's how it's almost always done. You use perlin noise (usually multiple layers) to create different areas with different types of content. They just didn't do this, except for resource patches which are the least important thing to worry about.

this post was submitted on 11 Nov 2024
305 points (100.0% liked)

Games

32521 readers
1106 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS