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Since my polymorph meme has only garnered three downvotes so far I thought I'd offer a bit more controversial take, and see if I can manage to stir the pot a bit with this one.

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[-] skeletorfw@lemmy.world 66 points 1 year ago

So this sent me down an absolute rabbit hole. As a DM there's a few ways I'd consider to stop this being entirely game-breaking:

  • You could argue that the only thing strength before death shows is that you can activate strength before death between hitting 0 and getting knocked out. A wizard is no samurai. Therefore concentration spells are not allowed.
  • You could argue that life steal requires life to steal, and as such you can't life steal yourself.
  • You could enforce the requirement of the figurine required for vampiric touch, then engineer a scenario to remove it at a critical moment and see if they realise.

Personally I would instead depart from RAW and point out a version of option 2, but a lenient one. Something like "you can do this but you are sapping your very essence to do it. Every time you do it, you permanently lose 10% of your HP" or "every time you do this you increase the number of death saving throws you must succeed before you die". Or my personal favourite: "every time you do this you perturb the very laws of nature. Nature is rather fond of its laws and so decides to perturb you right back. Roll on this table to see what happens." and make the table include the above alongside a few other things and maybe a roll on the wild magic table.

In the end I enjoy ingenuity but the role of DM gives you a lot of latitude to... handle... those who believe they found a loophole.

[-] mrbubblesort@kbin.social 47 points 1 year ago

Nature is rather fond of its laws and so decides to perturb you right back.

"Your character has started to understand and unlock the secrets of undeath. Do this again and you may need to find a phylactery quick, because each time moves you one step closer to becoming a lich"

[-] Royal_Bitch_Pudding@ttrpg.network 23 points 1 year ago* (last edited 1 year ago)

It goes off but doesn't heal you because the text specifically says

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.

[-] MouseKeyboard@ttrpg.network 12 points 1 year ago

That's flavour text.

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

You are, in fact, a creature within your reach.

You're a valid target for the spell, but the heal doesn't trigger cause the target isn't someone other than yourself.

[-] seth@lemmy.world 6 points 1 year ago

But it doesn't say, "only from others."

The mere act of including "from others" is all the proof required.

If Self was valid for the Siphon effect they wouldn't have had to mention it at all, since Self is automatically included as a valid target unless otherwise stated.

[-] CerealNommer@ttrpg.network 5 points 1 year ago

I think that’s kind of a stretch. The range of the spell is explicitly “Self”, and the heal triggers off a hit dealing damage to the target.

If this kind of cherry-picking clauses worked, the Paladin “Breaking your Oath” sidebar would be meaningless. All an impenitent Paladin player needs to do is point to the first sentence of the Sacred Oath feature that says “[…] you swear the oath that binds you as a paladin forever.”

Also the fact that a redundant statement is included is not proof of anything. I’ve fielded similar arguments with someone who thought the “Casting the spell doesn’t remove it from your list of prepared spells.” clause in the Spellcasting feature of prepared casters was proof that all other methods of spellcaster deleted the spell after it was cast. Trying to explain that “A spell is a discrete magical effect, a single shaping of the magical energies” is not the same as one-time use only, the same way a sword being a discrete object doesn’t mean swinging the sword is a one time thing, is exhausting.

[-] Khanzarate@lemmy.world 4 points 1 year ago

If we're going strict RAW, the "from others" clause only affects life force, not HP. Spells don't do more than what they say, after all. So you can take HP from others, but not life force.

Thanks to our natural language rules we can easily interpret Life Force as a synonym for HP

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[-] CerealNommer@ttrpg.network 9 points 1 year ago* (last edited 1 year ago)

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.

Doesn't say "exclusively from others". Without casting this spell you couldn't do that normally.

It also says,

On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt.

No qualifiers about the target having to be a creature other than you. It just has to be a creature within your reach.


Also as regards:

As a DM there’s a few ways I’d consider to stop this being entirely game-breaking:

Do you also ban death ward and healing word? What about wizards who dip a level into virtually any other spellcaster or take a feat for a healing spell who can do this kind of thing without even having to make an attack roll or take necrotic damage?

[-] SkyezOpen@lemmy.world 16 points 1 year ago

Oh this is advanced pedantry.

[-] acockworkorange@mander.xyz 6 points 1 year ago

Advanced Pedants and Portents 2

It's not particularly pedantic to ignore the "from others" part

[-] SkyezOpen@lemmy.world 7 points 1 year ago

They're not ignoring it, they're focusing on the part that says they can siphon from others. It doesn't explicitly say they can only siphon from others. RAI obviously wouldn't allow it because hurting yourself to save yourself is ridiculous, they're trying to say that RAW isn't specific about this particular use case and therefore it's OK. Which is... A stretch at best.

It specifically makes a point of saying "can siphon life from others to heal your wounds".

So, Self is a valid target for the damage. However, the heal doesn't occur because the target is not someone else.

If self was valid for the siphon there would be no reason to include the "from others" rider

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[-] CerealNommer@ttrpg.network 5 points 1 year ago

Yes, thank you. 👍

[-] Raise_a_glass@kbin.social 13 points 1 year ago

Except it does say “from others”. Highlighting “can” just shows that this spell gives you the ability to do so. Another way of writing the text would be “The touch of your shadow wreathed hand gives you the ability to siphon life force from others”

[-] Royal_Bitch_Pudding@ttrpg.network 10 points 1 year ago

The fact that it mentions others to begin with can't be ignored though.

Essentially by including that gate in the spell we understand that Self is a valid target, but if target is self then heal does not occur.

There's no need for the rest of the text to explain what has already been explained, it would be redundant.

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[-] Flushmaster@ttrpg.network 6 points 1 year ago

DM says "That's clearly not how the spell was ever intended to work and your explanation defies anything resembling common sense. You take two death save fails and lose the spell. Fuck off."

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[-] CerealNommer@ttrpg.network 5 points 1 year ago

I mean, there's always a way to houserule something to fix the broken rules. Unless you're DMing an AL game.

[-] skeletorfw@lemmy.world 4 points 1 year ago

Yup, in my experience the best way to beat a rules lawyer is to be a better and funnier rulemaker.

[-] Marxine@lemmy.ml 47 points 1 year ago

Unfortunately:

  1. half of zero is still zero, and
  2. since one can't go below 0HP there's no HP pool to take health from.

As someone who had to DM more than I'd like, no dice, mate.

[-] CerealNommer@ttrpg.network 40 points 1 year ago* (last edited 1 year ago)

You're still dealing damage, e.g. it could kill you from the massive damage rule if you dealt enough. Vampiric touch counts how much damage you deal, not how much hp the target loses.

[-] acockworkorange@mander.xyz 9 points 1 year ago

Not to mention I'd allow on creativity and rule of cool. I want players like that in my table.

[-] essellburns@beehaw.org 5 points 1 year ago

Okay, if we want to play it like that my ruling as DM is that as all your HP are vampic in nature and you're feeding on the living, you're now undead.

Probably a zombie.

[-] Dagamant@lemmy.world 26 points 1 year ago

since there is no negative HP you are doing no damage past 0. So even if the spell hits it does no damage since there is no damage left to do, half of 0 is 0.

[-] CerealNommer@ttrpg.network 7 points 1 year ago* (last edited 1 year ago)

As I've pointed out in other comments there's a specific rule for damage past 0 HP. It's called “Damage at 0 Hit Points.” under the Death Saving Throws section, and it doesn't say anything about it getting cancelled out.

[-] oxideseven@lemmy.ca 23 points 1 year ago

Having DMed too much. Nope.

This is easily a rule as intended type of thing. If you hit someone else. Sure fine, this is actually awesome and very creative and totally in the spirit of the game.

If you're just trying to break the game. Nope. RPGs aren't about trying to pull apart the systems in place for a group of friends to have fun. Not at our table anyway.

Even the damage dealt thing is silly. Is argue you cant deal damage to something that is fully damaged.

[-] CerealNommer@ttrpg.network 5 points 1 year ago* (last edited 1 year ago)

You can't "hit someone else"* because of the stipulations in contingency. RAI I'm sure they don't want you sucking the life from your left buttcheek to close up the mortal wound in your gut, but based on what they wrote, I haven't found a solid contradiction to this plan in the rules-as-written.

Also you can deal damage to something that is fully damaged. There's even a specific rule for "Damage at 0 Hit Points." under the Death Saving Throws section.

[-] oxideseven@lemmy.ca 13 points 1 year ago

That still doesn't address vampiric touches life restoration RAI. Heck even RAW the spell says damage to others.

This is still a no go lol.

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[-] CerealNommer@ttrpg.network 3 points 1 year ago* (last edited 1 year ago)

*You might actually be able to hit them but the spell at least can't effect them, so no damage, therefore no healing.

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[-] swordsmanluke@programming.dev 19 points 1 year ago

As a DM I don't mind rules-lawyering, but you better be prepared for Consequences later on.

I am a big believer in the rule of cool and as long as everybody is having a good time, I don't mind looking the other way if a player makes a creative interpretation of the rules.

...But you better believe I'm gonna spend some time thinking about what should happen thematically if your wizard starts draining their own death energy to revive themselves.

I like a number of the suggestions here. I think my "solution" here would be to let once slide. The second time, I hand the player a folded note informing them that the toes on their left foot didn't come back with them, causing a visible limp, reduced movement speed and -1 to DEX.

...And we can build from there. Possibly start building a Final Destination style plan.

Cheating Death must have Consequences.

[-] FarceMultiplier@lemmy.ca 13 points 1 year ago

Suggestion: Lich Taint

They haven't become a lich by any means, but they've been touched by the aspect of lichdom. Lich's being rather territorial, they will be noticed by any others with associations to a lich, and that lich will be curious...the player will be investigated. If there is a reason for them to remain curious, expect an interview and serious questions.

[-] squaresinger@feddit.de 9 points 1 year ago

This is the reason I only DM barebones frameworks like Mini6. No rules lawyeringˆˆ

[-] Dwarpheus@lemm.ee 8 points 1 year ago

RAI you definitely would not be able to target yourself. The spell description starts with: "The touch of your shadow-wreathed hand can siphon force from others to heal your wounds." Technically this sentence is flavor only, but in this case it clearly reveals the intention of the designers.

RAW your meme still works, but I would restrict the spell to target only creatures other than yourself for the reason above. Only if the player has a really cool way to describe how to siphon your own life force and somehow convert it into more life force for yourself, I might allow it...

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[-] lowleveldata@programming.dev 7 points 1 year ago

Where is the extra HP coming from tho

[-] CerealNommer@ttrpg.network 12 points 1 year ago* (last edited 1 year ago)

Vampiric touch counts how much damage you deal, not how much hp the target loses.

It's definitely a flavor fail, but unless you houserule in a cap to damage dealt at 0 hp, (and houserules for how to handle massive damage and the rules for being dealt damage at 0 hp that would be affected,) there's not a limit to how much hp you gain based on the hp of the target.

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[-] CerealNommer@ttrpg.network 5 points 1 year ago

I would recommend somewhere non-vital, for instance, left buttcheek.

[-] tissek@sopuli.xyz 3 points 1 year ago

The failed death save. Kinda. But that's how I would see and rule it.

I’d allow it, but instead of HP damage, you take as many levels of exhaustion.

[-] BaldBull@ttrpg.network 4 points 1 year ago
  1. You take damage that reduces you to 0 Hit Points and fall unconscious
  2. Contingency triggers and Vampiric Touch takes effect
  3. Vampiric Touch is lost beacuse you lose concentration on a spell if you are incapacitated
[-] CerealNommer@ttrpg.network 3 points 1 year ago

You trigger after you take damage but before you fall unconscious, like numerous other triggers in the game. I just used the Strength Before Death example because it shows even without magic there's enough time to squeeze a whole ass turn in between those two events.

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I’d allow it, but instead of HP damage, you take as many levels of exhaustion.

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this post was submitted on 14 Aug 2023
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