[-] CerealNommer@ttrpg.network 2 points 2 days ago

Magical darkness behaves exactly like normal darkness in 2014 5e and 2024 5e, unless other rules modify its behavior. By default, it doesn’t block line of sight, darkvision, magical light, or even non-magical light unless something specifically says it does, like in the darkness spell for instance.

[-] CerealNommer@ttrpg.network 1 points 2 days ago

That all said, Tricksy wouldn’t do anything if it didn’t block nonmagical illumination, so it’s reasonable to run it as though it does.

That’s my point. It never says it blocks even non-magical illumination, so therefore, does functionally nothing.

And running it as though it doesn’t block nonmagical darkness results in nonsensical behavior. You’re in a torchlit chamber and use the ability - now there’s a cube of darkness, blocking the light of all four nonmagical torches.

You’re in a torchlit chamber and use the ability - now there’s a cube of darkness, blocking ~~the light of all four nonmagical torches~~ nothing. Just illuminated by torchlight until a rule update does something other than make it bigger to fix the issue.

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I was surprised to see the TCE Summon Fey spell got reworked for the new PHB. I was very surprised to see they realized the Tricksy Fey needed the darkness buffed. I was even more surprised to see they did not understand why the darkness needed to be buffed. 🤦‍♂️

[-] CerealNommer@ttrpg.network 15 points 7 months ago

The spell mighty fortress is very specific about the size and shape of the castle it makes, but not about where walls are connected. Both are 120' square areas with four 20' turrets connected by 80' walls, but the second one you get more interior space and can access your turrets without leaving the outer walls.

[-] CerealNommer@ttrpg.network 20 points 7 months ago

You can make it permanent if you cast it 53 times, and by the time you hit level 15, 500gp for a week of downtime with comfort and security is occasionally worth it. Our druid/cleric regularly casts greater restoration rather than wait for me to prepare remove curse the next morning.

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[-] CerealNommer@ttrpg.network 9 points 1 year ago* (last edited 1 year ago)

The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.

Doesn't say "exclusively from others". Without casting this spell you couldn't do that normally.

It also says,

On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt.

No qualifiers about the target having to be a creature other than you. It just has to be a creature within your reach.


Also as regards:

As a DM there’s a few ways I’d consider to stop this being entirely game-breaking:

Do you also ban death ward and healing word? What about wizards who dip a level into virtually any other spellcaster or take a feat for a healing spell who can do this kind of thing without even having to make an attack roll or take necrotic damage?

[-] CerealNommer@ttrpg.network 12 points 1 year ago* (last edited 1 year ago)

Vampiric touch counts how much damage you deal, not how much hp the target loses.

It's definitely a flavor fail, but unless you houserule in a cap to damage dealt at 0 hp, (and houserules for how to handle massive damage and the rules for being dealt damage at 0 hp that would be affected,) there's not a limit to how much hp you gain based on the hp of the target.

[-] CerealNommer@ttrpg.network 40 points 1 year ago* (last edited 1 year ago)

You're still dealing damage, e.g. it could kill you from the massive damage rule if you dealt enough. Vampiric touch counts how much damage you deal, not how much hp the target loses.

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Since my polymorph meme has only garnered three downvotes so far I thought I'd offer a bit more controversial take, and see if I can manage to stir the pot a bit with this one.

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As opposed to mass polymorph or true polymorph which both explicitly say that you choose.

[-] CerealNommer@ttrpg.network 8 points 1 year ago

It should fit pretty well. 😁 The audio matches the subtitles for all but one word.

[-] CerealNommer@ttrpg.network 18 points 1 year ago* (last edited 1 year ago)

This is from a show called Dirk Gently’s Holistic Detective Agency. This is an edited clip from the 2016 version.

Edit: I put together a brief clip of a scene more representative of the tone of the show, to give people an idea of what they’re actually in for if they go looking for it.

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submitted 1 year ago* (last edited 1 year ago) by CerealNommer@ttrpg.network to c/rpgmemes@ttrpg.network

Seeing if this works. Trying to keep bandwidth down. Migrating from old reddit stuff.

Edit: Either the thumbnail doesn’t work, or attempting to expand it takes you to imgur. Opted for thumbnail missing. If someone knows how to make both work, please comment.

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I saw this post and it got me thinking. ~(Minor~ ~edit~ ~of~ ~an~ ~old~ ~meme~ ~I~ ~don’t~ ~think~ ~I~ ~ever~ ~posted~ ~anywhere.)~

[-] CerealNommer@ttrpg.network 15 points 1 year ago

Loving it so far. I haven’t had a good old fashioned dungeon crawl for quite some time. Megadungeon in 5e does throw me off occasionally, but we’re doing pretty well. Only one PC died so far, but the druid/cleric revivified him before it stuck.

[-] CerealNommer@ttrpg.network 18 points 1 year ago

I’m the party wizard/necromancer/note taker and sometimes I do make maps.

Heavy Spoilers for floor 9. We got the initial map image from the DM. This is annotated and updated.

[-] CerealNommer@ttrpg.network 30 points 1 year ago

I’m in the middle of the 5e version at the moment. We’re level 11 and have reached floor 9 so far. We started December 1st of 2022 and play at least once a week.

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Just found this site. (I’ve been avoiding reddit lately.) Now I’ve got an incentive to make D&D memes again. Migrating my old stuff gradually while I come up with new ideas.

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CerealNommer

joined 1 year ago