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[-] KoboldCoterie@pawb.social 170 points 3 months ago

I mean maybe if you hadn't been milking Skyrim for 13 fucking years, expectations wouldn't be so unreasonably high, would they?

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[-] scrubbles@poptalk.scrubbles.tech 119 points 3 months ago* (last edited 3 months ago)

Maybe they shouldn't use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

All modern games hype is directly because of marketers.

Here's a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don't actually exist, just telling the consumer honestly what they're buying.

[-] Flyswat@lemmy.dbzer0.com 22 points 3 months ago

Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam's return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.

[-] thisbenzingring@lemmy.sdf.org 9 points 3 months ago

Steam's recent update to carve out a category for demo's is kinda what you are asking for. At least it is in the right direction, if devs follow it.

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[-] Kolanaki@yiffit.net 80 points 3 months ago

Use 👏 a 👏 better 👏 engine! 👏

[-] Sabata11792@ani.social 18 points 3 months ago

If they spend time on a new engine, that would cancel the release of Skyrim on the IBM 5100.

[-] TachyonTele@lemm.ee 12 points 3 months ago

Whaaaat you think the engine that brought the world Boxfield is horrible after eight years of work on it?

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[-] Tlaloc_Temporal@lemmy.ca 10 points 3 months ago

Even py.game would be better at this point...

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[-] De_Narm@lemmy.world 76 points 3 months ago

I honestly don't even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It's only ever been the promise of a good game which was mostly found in mods.

[-] boletus@sh.itjust.works 64 points 3 months ago

Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.

[-] Microplasticbrain@lemm.ee 38 points 3 months ago

Combat sucked and you had to spend way too long in the garbage ass inventory/ menus which just ruined the immersion. Im passing on Bethesda games until they fix that dumb shit, but I don't think they will anytime soon. All of their games seem like a soulless copy-paste the theme into the same boring engine.

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[-] callouscomic@lemm.ee 53 points 3 months ago
[-] Makeitstop@lemmy.world 50 points 3 months ago

I expect it to be a buggy mess that has lots of potential and doesn't deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can't fix them, so I'll have to just accept them as an irritant that I will do my best to ignore.

[-] krashmo@lemmy.world 13 points 3 months ago

They're gonna block mod tools, just wait.

[-] NaibofTabr@infosec.pub 17 points 3 months ago

Considering how the modding community made Skyrim a long-term success, this would be a very foolish decision.

[-] TassieTosser@aussie.zone 15 points 3 months ago

They're going to try make paid mods a thing again.

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[-] circuitfarmer@lemmy.sdf.org 46 points 2 months ago

What a cop-out.

Bethesda didn't have trouble making games when they cared about making games. Now, they care about making money. Yes, devs should get paid for their work. But design decisions based on anything other than making a good game poison the well.

This is why small devs are absolutely killing it with indie games on PC at the moment. AAA titles fail over and over again, because they're designed for C-suite pockets first and gamers second.

[-] rayquetzalcoatl@lemmy.world 37 points 3 months ago

Anything that makes marketers sad is a win for the world, honestly

[-] lustyargonian@lemm.ee 37 points 2 months ago

Thank God they lowered the expectations after Starfield.

[-] Allonzee@lemmy.world 22 points 2 months ago* (last edited 2 months ago)

I know I'm in the minority, but I fucking love Starfield.

It's a galactic scale zen garden when I need peace.

It's a shooter/space combat sim when I choose violence.

There's things that aren't good about it, it needs so many more factions, followers, and NPC interaction points to fill the fish bowl that's there, but there's so much to love too, IMHO.

In a time where MOST major studio games have turned to no effort live service dogshit, I think hating on flawed but grand games like Starfield as just more unsalvagable garbage is just an invitation to studios to keep churning out actual garbage like Suicide Squad since there's no pleasing modern gamers so don't bother trying, just lean entirely on an IPs nostalgia.

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[-] leftytighty@slrpnk.net 10 points 2 months ago

Yeah, I was gonna say. I'm sure it'll meet my expectations, and I'll be disappointed.

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[-] LordCrom@lemmy.world 35 points 2 months ago

Step 1, this time don't have an unskippable intro that lasts 30 minutes before you can start actually playing.

[-] jdeath@lemm.ee 17 points 2 months ago

noted! are you thinking 2 hours is long enough, or should we really try for three?

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[-] nanoUFO@sh.itjust.works 34 points 3 months ago

Modern Bethesda and making good games, what a joke.

[-] RisingSwell@lemmy.dbzer0.com 19 points 3 months ago

I mean, even if TES:6 is good it wont meet expectations because expectations are so wildly high.

[-] Dindonmasker@sh.itjust.works 12 points 3 months ago

My expectations are just be as good as skyrim. I still go and explore skyrim and find new fun things i had never seen before. It's the best i can ask for.

[-] RisingSwell@lemmy.dbzer0.com 10 points 3 months ago

Maybe it'll be as good. I would strongly recommend waiting for reviews in 2032 when it finally launches.

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[-] red@sopuli.xyz 10 points 3 months ago* (last edited 3 months ago)

There is no modern Bethesda. They are still making games based on 15 year old standards, with an engine a lot older and technically more debted than that.

It's kinda like trying to make Edward Scissorhands a brain surgeon by adding a few more rubberbands between the blades.

[-] FreydounHosseini@vegantheoryclub.org 34 points 3 months ago

It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.

[-] SturgiesYrFase@lemmy.ml 18 points 3 months ago

I mean.... Skyrim is ok, I wouldn't say it's amazing...one of the weakest installments of TES. And then they beat every last cent out of it.

This game should have come out in 2016 at the latest.

Absolutely. I'm surprised they didn't try to release a version for calculators.....

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[-] Pyr_Pressure@lemmy.ca 31 points 2 months ago

Really? Just make the exact same game as Skyrim with better graphics and a new plot, while making it less likely to have bugs and glitches and maybe fix the largest complaints about Skyrim.

[-] jdeath@lemm.ee 10 points 2 months ago

commence marketing team weeping for weeks on end

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[-] blockheadjt@sh.itjust.works 27 points 2 months ago

It's not like they don't know how to make a good game. They don't have to reinvent the wheel. Take Skyrim, make a new land with new characters and new quests, make it 4 times as pretty, fix the biggest bugs. Maybe make the quests a smidge more complex. Boom.

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[-] LordPassionFruit@lemm.ee 26 points 3 months ago

I think at this point I am more excited for, and have higher expectations of, Skywind.

[-] chonglibloodsport@lemmy.world 21 points 2 months ago

How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.

[-] Ketram 16 points 2 months ago

The reality is that it's been 20 years since many of those "best games ever". 20 years is a huge chunk of your working life. It's just not realistic to keep the same people that whole time, or even a percentage of them.

People don't want to think about the reality of it, they just want content to devour.

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[-] Pantsofmagic@lemmy.world 18 points 2 months ago

It's been a long time since 11-11-11.

[-] SasquatchCosmonaut@lemmy.world 18 points 3 months ago

Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.

The randomized empty open world planets wasn't great but they also did that in Daggerfall so I don't think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).

What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn't build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?

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[-] AgentOrangesicle@lemmy.world 16 points 2 months ago

It's cool. We'll make it for you (and far more impeccably gorgeous than you would). Just give us the engine.

  • The Modding Community
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[-] Gullible@sh.itjust.works 16 points 3 months ago

Do what was done with Skyrim but make the dungeon puzzles less terrible, remove the horrific bugs, and make the setting a desert or lush forest. Boom, billion dollar game. Send me money, Todd.

[-] TommySoda@lemmy.world 15 points 3 months ago

After Starfield my expectations are so low that the only way I'd be disappointed is if it's worse than Skyrim. And Skyrim wasn't even that amazing in hindsight.

[-] massive_bereavement@fedia.io 8 points 3 months ago

The best they made, for me, was Morrowind.

While I enjoyed the rest of entries and I'm very fond of the Shivering Isles, IMO it was the originality of it, its story and art, but also the freedom it granted.

My advice would be to go back to that time and instead of massive places, just build a fun place to explore.

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[-] DaedalousIlios@pawb.social 11 points 2 months ago

I've been saying this even before Bethesda went down the gutter. Everyone is pointing to their recent collosal failures like they wouldn't still be disappointed even if ES6 was "perfect."

I don't think anybody can point out what, exactly, made Skyrim so fucking legendary. It was a buggy, unpolished mess of a game. Its lore was inconsistent. It had a villain and story that should have been deeply intriguing and interesting and yet it does Alduin a disservice and was, quite frankly, boring.

But somehow the game was fun. So fun that people spent an average 80 hours a week playing it, me included! And the only possible exploration is that Bethesda had passion, and then Skyrim inflated their egos. So I can see why people see their recent spree of lackluster-to-terrible games as a very valid reason for agreeing with Tod Howard, for once.

Set that aside, however. Let's assume they "get it right." Let's assume it's made with passion and recent history has humbled them. People will still be disappointed. Why? Because "it's not Skyrim." Just in the same way that hardcore ES fans hated Skyrim because "it's not Morrowind." Skyrim set the bar so astronomically high that it would take an absolute fucking miracle for them to, at bare minimum, meet expectation! And it would honestly be better that they didn't, because then people would expect them to hit that milestone every, single time when the "secret ingredient" to Skyrim's legendary success is so fucking aetherial nobody can say exactly what it is.

[-] Tarogar@feddit.org 10 points 3 months ago

I expect nothing and I know that they will still dissapoont me. Marketing isn't weeping because they don't know how to sell the expectation, they weep because they don't know how they can convince anyone to even look at that game.

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[-] AMillionNames@sh.itjust.works 8 points 2 months ago

The adoring fan and characters like claptrap are proof that I would never make it as lead designer for game sequels. I would never include a character like those and think to myself "This needs to be more than an annoying minor side character, I need to bring them closer to begin to the identity of the games."

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this post was submitted on 19 Sep 2024
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