Played my first round two days ago, got flamed for being bad at the game. 10/10 League experience would play again.
You need to have 12500 hours experience in the game before you are allowed to play the game.
Sounds like an entry-level job
I love Deadlock, but I am worried about a hyper competitive scene being a big part of it. I'm happy exploring mechanics without being flamed.
This is why i play cookie clicker
Is this game actually good or just hyped up because it's a valve game?
The new mix of moba and fps elements is handled really well. You've got to be good at shooting and building your character over time, which leaves a shitload of space for interesting gameplay. Positioning, planning, adapting, experimenting, it's all here and the game is early beta. There were puzzle games before Portal, and there were shooters before this game. Deadlock is extremely well made like portal so far, and I'm excited to see where it goes.
The game does what its trying to do excellently, and knowing Valve it'll continue to improve until release. If you like MOBAs and you like good shooter mechanics, you'll most likely enjoy this game.
It's just a moba but ~~first~~ 3rd person, it's no TF2 that's for sure...
Oh, an FPS, groundbreaking. Hard pass.
I'd be keen on it if it was just an action/shooter and wasn't a moba 😅
Maybe we're just not the target audience?
It's still very much a MOBA. If you were hoping for parts of that that are boring to be more exciting, they're not. If you were hoping for parts that were difficult to learn to be easier to learn, they're not. I personally have a hard time believing that, long-term, this will appeal to anyone that Dota doesn't already appeal to.
I disagree. The perception of how the game is set up changes the more you play. At first you think it's 75% MOBA and 25% shooter - mostly a MOBA. But the more you play the more you realise that that 25% shooter part is disproportionately important.
Deadlock adds an entire layer of complexity and skill on top of the MOBA: three-dimensional movement, mouse control, crosshair placement... The amount of movement tech alone is wild, and will be insanely important for high calibre play. It will appeal to an entirely different type of player.
If you say so. When I played it, it was still the laning phase for arguably too long and last hits to get anything done. It was still a fairly complicated item shop and an extensive list of characters that I need to understand before I get into a match in order to make any worthwhile decisions. It's basically guaranteed that the list of items and characters will get longer as time goes on, which only makes it more daunting to jump into and try to catch up with. As someone who bounced off of MOBAs for a lot of these reasons, it's not solving any problems for me. And the shooting component of it feels fine, but I'll go back and play an actual shooter where it feels better.
I mean, yes. It's a MOBA by Icefrog - it's going to have complexity. Deadlock isn't trying to appeal to players who are tangentially interested in MOBAs but find them daunting and complex. They are gunning for players who find the top-down view boring and slow and want the fluid, fast-paced action of a movement based shooter. It's essentially combining the high skill ceiling of two genres that already each has incredibly high skill ceilings - and that alone I think is going to appeal to a lot of people.
Overhyped, I played about 30 hours and it's just a boring lane phase that you either win or lose within 5mins. There's no coming back from losing a lane. Then it's a boring mid game where you either enjoy pushing other lanes after winning yours or just get stomped if you lost it. Late is just a mess. There's no strategy, map gameplay is mediocre, champion gameplay is okay but less interesting than other MOBAs with less skills and plays involved. And again, if you have a bad first 5 minutes of the game and fall behind farm then just go play another game cause it's just gets even more boring.
if you have a bad first 5 minutes of the game and fall behind farm then just go play another game cause it’s just gets even more boring.
I thought that was basically the genre definition of MOBA.
Sounds like skill issue to be honest - if you farm well and deny you don't fall far behind even if you eat dirt during the laning phase. Even if you get absolutely stomped and denied, there are still a lot of chances for you to return into the game by catching waves and pushing them out and jungling.
I'm kinda mid-to-high MMR right now (to the point where I can't really play together with friends as we get always separated), and I've had so many games where I went 0/5 in the laning phase with a soul deficit, then ended up jungling/pushing waves/jumping on enemies if they were alone and then suddenly being top or close to top in souls on my team.
extremely hyped up. it's made by Valve, and lead by the legendary Icefrog, and it feels just like his previous game - Dota 2, just in shooter arena.
I'm a little confused. Deadlock is a 3rd person MOBA in a sea of MOBAs. Concord is a 3rd person hero shooter in a sea of hero shooters. Seems to me like this is Valve magic, even though ex-Destiny devs worked on Concord.
I'm not planning on playing either one due to my lack of good Internet, I just find it a bit strange.
Valve's 'magic' is play testing something to the point it's a polished experience that people keep coming back to. They put in the work to see how their game plays, and adapt where they feel it's needed. If Sony did near the play testing on Concord that Valve did on Deadlock, I'd bet their game would be pretty fun too.
And if it doesn't work you'll never see it.
Artifact says hello.
To note also, is that in addition to Valve magic Deadlock is created by Icefrog - the lead developer and designer behind Dota 2 (and DotA: All-stars for years before that). You can see his fingerprints all over Deadlock, and despite it clearly being at the alpha stage you can still see he knows intimately what makes a good MOBA tick.
The sea of MOBA in question:
- LoL
- Dota
- Smite
- errr.....
Since the first two have approximately 6.5 billion people playing them at any given time, I'd still call it a sea.
Valve has the resources and incentive to take years and years making something fun with no worry about profitability. Steam is their product, the games Valve releases on Steam are just reasons to spend money on their platform.
I wasn't a fan. It's still too much like a moba to break through genres. I am curious if it will eat into Dota's fan base, or bring more people?
As someone who was interested in dota2 but found it too daunting to figure out, I've been brought in myself. I'm loving deadlocked so far.
Are you me? Thats how I feel. It's like a moba that's fun.
It's a moba that's more than clicking fucking endlessly on a map. Like in Starcraft, the speed of your clicks can make or break you.
It's genuinely like an extensions of Team Fortress 2/Overwatch, except they've moved the core gameplay onto the MOBA model.
I've been playing dota since 2012 and I haven't played a single game of it since I got invited to Deadlock months ago.
It seems like a great game for those with the time and dedication to learn it.
I'm not one of those people. This game takes a lot from DOTA and will demand an extensive knowledge of the map, characters, builds, and items to start to get good at it, and I just don't care to spend the time to learn it all.
I know nobody asked, but I really wish more MOBAs like HOTS did well. I love HOTS for how approachable it was in comparison to the others. I'm at the point where if I play a moba and there's an item shop: I'm out. In every case I've seen an item shop the optimal usage of it is to build your characters stats to counter your expected build of the other team's build - and that is a LOT of added complexity I just don't want to deal with, especially because it requires so much knowledge and people with more time than you will flame you if you don't know it.
It's pretty fun, but its very much a MOBA. Matches usually take too long(30+ min), csing/laning is not really enjoyable (to me). The potential for massive power differentials based on items and balance. The shooting mechanics are pretty simplistic, though seeing how the game actually works (as a MOBA) that is probably a good thing.
It will be good probably for people who are already fans of traditional MOBAs with these elements. I'll play occasionally with my friends. Needs more heroes
I don't think I'll leave OW2 for this, purely because I'm super casual and only play unranked/MH.
I'm glad that is coming out and people are having fun though.
honestly didn't like this game much, it's very DotA and i didn't really like DotA
I think they need to simplify it just a tad. There are so many buttons to press
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