38
submitted 3 months ago* (last edited 3 months ago) by AdrianTheFrog@lemmy.world to c/blender@lemmy.world

I've often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.

top 4 comments
sorted by: hot top controversial new old
[-] mtchristo@lemm.ee 1 points 3 months ago

My question is how much does that affect the performance of the viewport in render mode? I hope it isn't taxing!

[-] AdrianTheFrog@lemmy.world 1 points 3 months ago

It's a simple scene so it's not slow but it does take a while to converge, you can see even in the render there's noise on the edge of the torus and the edges of the floor

[-] ebd6a8c9051028dc1607@lemmy.ml 1 points 3 months ago
[-] AdrianTheFrog@lemmy.world 1 points 3 months ago

No, cycles. I have one in regular eevee, with a bunch of light probes:

there's a lot of aliasing on the far wall, from the light probes. there might be some way to get rid of it, but idk

this post was submitted on 23 Jul 2024
38 points (100.0% liked)

Blender

2721 readers
6 users here now

A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.

Rules:

  1. Be nice
  2. Constructive Criticism only
  3. If a render is photo realistic, please provide a wireframe or clay render

founded 1 year ago
MODERATORS