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submitted 1 year ago* (last edited 1 year ago) by TheSpookiestUser@lemmy.world to c/games@lemmy.world

Hello all, this is the first post in a series of posts I'll be making weekly to drum up some diverse discussion relating to all different aspects of gaming. I figured I would start with what I know, and so the first topic is thus: roguelike games. (If you think any of the below description is wrong or misleading, let me know - that's part of the discussion!)

The name of this genre is derived from the game Rogue, released in 1980. The exact definition of a roguelike has been a topic of discussion for a long time, but the core tenets are usually agreed upon to be random/procedural generation and permanent death (no saving and continuing a run, you have to start over). Many roguelikes have an additional increased focus on collecting items and assembling a "build" over the course of a run. A "pure" roguelike is often claimed to have no meta-progression (that is, no procedural unlocks) and focus more on the journey than the destination - seeing how far you can get, or how high a score you can achieve, rather than reaching a distinct victory condition (not that these games don't have victory conditions, but that it isn't the end-all-be-all). The secondary term "roguelite" is often brought out to describe games that deviate from this. Additionally, the term "traditional roguelike" is sometimes employed to indicate a more strict adherence to the older style of this genre, with grid-based dungeon crawling and high complexity. Ultimately, as with a lot of genres, pinning down a 100% ironclad definition is near impossible, but most people that like this type of game could tell you the general "vibe" at a glance.

Here are some questions and subtopics that I encourage people to discuss:

  • What are some of your favorite examples of roguelike games?
  • What roguelike games do you think stand out in terms of defying the conventions of the genre?
  • Do you find there to be a meaningful difference between the usage of "roguelike" and "roguelite" nowadays? Which do you prefer? Where does the "traditional roguelike" fit into this?
  • Do you continue to play roguelike games after reaching the "end" / reaching 100% completion? Why, or why not?
  • What other genre do you most often enjoy seeing paired with roguelike?
  • Is any game with procedural generation and a run-based structure a roguelike, or is there more to it? Where do you personally draw the line?
  • What have been some of your best runs across all roguelike games? What's been memorable?
  • Are there any upcoming roguelike games you're excited for?

Also feel free to bring up anything you like related to the topic! If you have suggestions for future discussion topics, leave them in the suggestion thread.

Additional Resources

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[-] fcSolar@lemmy.world 19 points 1 year ago* (last edited 1 year ago)

My personal definition of 'roguelike' is a game that is turn based, with perma-death and procedural generation, and ideally is also grid-based. A 'traditional roguelike,' to me, is more a specific set of games (Angband, NetHack, etc.), rather than a genre, but if you did want to use 'traditional roguelike' as a genre, it'd have all of the above, plus be a fantasy dungeon-crawler RPG. I also do think roguelikes and rogue-lites are meaningfully distinct, or atleast should be, even if most people don't consider them to be. Rogue-lites can be very fun games, but when I want a roguelike, I want a roguelike, not a fast-paced bullet hell whatever. The best roguelikes I've played thus far are Cataclysm: Dark Days Ahead (CDDA), and Cogmind. Plus I've been thinking of picking up Jupiter Hell and Dead Cells when I can, though AFAIK Dead Cells is more of a rogue-lite than a roguelike.

[-] fcSolar@lemmy.world 8 points 1 year ago* (last edited 1 year ago)

One more thing I think is relevant to the discussion on the meaning of 'roguelike' is the Berlin Interpretation, though I personally think it's a touch too narrow to be a usable, non-academic definition. Plus roguebasin (where that link is) could probably be placed in the Additional Resources section, being a wiki dedicated to roguelikes.

[-] lunaticneko@lemmy.ml 3 points 1 year ago

I think the Berlin Interpretation should be revisited. It should not be set in stone.

[-] oo1@kbin.social 3 points 1 year ago

holy f.

what a buch of ner. . . i mean . . .rogues.

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[-] Arotrios@kbin.social 6 points 1 year ago

Old school upvote and boost for the Angband and Hack links.

[-] TheSpookiestUser@lemmy.world 4 points 1 year ago

Though I've played games of the roguelike/lite genre for a while, I actually had to do a bit more of a deep dive to make this post. People ascribe a lot of different meanings to roguelike, and I got entirely conflicting messages on why the term roguelite was created. I hope what I put down is accurate enough!

[-] fcSolar@lemmy.world 3 points 1 year ago

Yeah, opinions on roguelikes/-lites are definitely very divisive, a problem I think that mostly comes down to prescriptive vs descriptive linguistics. Given that, I think you've done a perfectly good job in the OP.

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[-] TheGiantKorean@lemmy.world 16 points 1 year ago* (last edited 1 year ago)

I played Rogue a lot back in the day. Also Hack a bit.

Shattered Pixel Dungeon is a fantastic roguelike. I've been playing it for years. The developer is great about updating it and adding new content and adjusting the mechanics. There is a community for Pixel Dungeon over at !PixelDungeon@lemmy.world

[-] TheSpookiestUser@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

Proper link structure for a Lemmy community is !PixelDungeon@lemmy.world - this should work!

And I also have played SPD quite a lot. Despite it being free, I tossed the developer a couple dollars - they've been doing great work with it, a whole new class was added not too long ago. I'm only now picking it up again after some time, and I've only beaten the game with 2/5 characters, so I got a lot to learn to get good at it again.

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[-] MKBandit@lemmy.world 14 points 1 year ago

Hades and cult of the Lamb are great

[-] Smokeless7048@lemmy.world 4 points 1 year ago

Both are 🌟🌟🌟🌟🌟 games for sure, so polished.

[-] rigatti@lemmy.world 4 points 1 year ago

Loved Hades, and Cult of the Lamb was really fun at first, but it lacked replayability in my opinion.

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[-] Shrek@lemmy.world 14 points 1 year ago

I like the more roguelite type of games. I like that each run is different whether that means procedural generation of the map or just the starting weapons and pickups change throughout a run. Some of my favorite are the following:

I could probably come up with more and these aren't in any particular order, but these are some standouts to me.

[-] TheSpookiestUser@lemmy.world 8 points 1 year ago* (last edited 1 year ago)

Inscryption is somethin special. It's both a solid deckbuilding roguelite, a deconstruction of a deckbuilding roguelite, and a classic "don't look up anything about this game just play it" game.

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[-] fireflash38@lemmy.world 4 points 1 year ago

Slay the Spire is a complete 10/10 for deck builder roguelike.

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[-] my_blackest_day@lemmy.world 14 points 1 year ago

How come nobody mention The binding of Isaac???

[-] pythonoob@programming.dev 10 points 1 year ago

You just did. What'd you think about it

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[-] sonovebitch@lemmy.world 12 points 1 year ago* (last edited 1 year ago)

My favorite is Caves Of Qud. The amount of freedom in character build and progression options is just unlike anything else I've tried. Also the very distinguishable graphics make it more interesting to me, because "games don't need to be pretty to be crazy fun".

I discovered it thanks to Sseth. His other recommended roguelike games (Synthetik, NEO Scavenger, Cataclysm: Dark Days Ahead) are all great in their own way.

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[-] Grangle1@lemm.ee 10 points 1 year ago* (last edited 1 year ago)

I like the more platformer style rogue-lites, a couple favorites that haven't been mentioned yet are 20XX (rogue-lite tribute/spiritual successor to Mega Man X) and Rogue Legacy (first rogue-lite I ever played, perhaps not as hard as others). For top-down ones I had a bit of fun with Wizard of Legend as well. Never have beaten a roguelike/-lite, but I've gotten a decent way into each of the above.

[-] cacheson@kbin.social 10 points 1 year ago

Before I get into curmudgeon mode, I want to plug my two favorite roguelikes:

  • Cataclysm: Dark Days Ahead - Zombie/sci-fi apocalypse survival roguelike with a bonkers level of depth to it. It's very actively developed, and the devs are constantly adding more stuff to it. They also have their own lemmy instance at cdda.social.
  • Doom Roguelike - Perfectly encapsulates the early Doom games in roguelike form. This one is on the opposite end of the complexity spectrum from CDDA. Much simpler gameplay, though still highly tactical and challenging when you crank the difficulty up. The same author has created a spiritual successor, Jupiter Hell. I haven't logged enough hours for it to supplant DoomRL's position yet, but I do have to say that the atmosphere of it is fucking amazing.

With that out of the way, let's move on to "old man yells at Rogue Legacy":

The term "roguelike" has been stretched to the point of uselessness, often for marketing purposes. This necessitated the introduction of the term "traditional roguelike" for those of us that still want to discuss actual roguelikes. Binding of Isaac, Dwarf Fortess (fortress mode), Dead Cells, and Slay the Spire are all excellent games, but they're not roguelikes in any useful sense. If I'm looking for games that are "like Rogue", none of those are good suggestions. Moria, Nethack, Pixel Dungeon, DCSS, and DoomRL are.

Cataclysm: DDA occupies a bit of a weird space here. It fits within the technical definition of a traditional roguelike, but the overall experience is more of a departure from Rogue than other traditional roguelikes are. It's almost more akin to Minecraft or Terraria, in that you face dangers to gather resources to create items to face bigger dangers to gather more exotic resources to create more powerful items... and so on. I sometimes refer to this type of roguelike as "neotraditional", in order to acknowledge this departure.

Before anyone accuses me of being prescriptivist, sometimes prescriptivism is important. I'm not for haranguing people over every terminological deviation, but some terms are unique and useful, and we should try not to muddy them. "Begs the question" and "reactionary" come to mind. "Roguelike" was one, but it's pretty far gone at this point.

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[-] madkins@lemmy.world 9 points 1 year ago

My top three are FTL, Hades, Enter the Gungeon

[-] bionicjoey@lemmy.ca 9 points 1 year ago

IMO it's not really a genre, since gameplay can vary so widely. It's more like a template for a progression system that can be applied to many different genres.

[-] pythonoob@programming.dev 6 points 1 year ago

Yeah I'm making a rogue like RTS.

[-] Smokeless7048@lemmy.world 4 points 1 year ago

Really? Would love to learn more

[-] mosiacmango@lemm.ee 6 points 1 year ago* (last edited 1 year ago)

Against the storm is a "no combat" rogue-like RTS.

It has a progression system, random starting building, difficulty modifiers, and each "round" is you building a colony with various challenges that you wont visit again, but has persistent effects that grant unlocks.

[-] Deestan@lemmy.world 5 points 1 year ago* (last edited 1 year ago)

Calling it an RTS is probably going to give people wrong expectations, as they tend to be built around unit-to-unit combat tactics.

I'd say it's a town builder with time pressure.

[-] Smokeless7048@lemmy.world 3 points 1 year ago

Sweet! I think I saw trailers for it 6 months ago.

I'll check it out

[-] Mordachai_Shedbacon@lemm.ee 7 points 1 year ago

Against the Storm is a pretty interesting roguelike I played recently. In each "run" you build a small town. It's kinda like Banished or SimCity.

I'm not playing it anymore, but I thought the concept was cool.

[-] TheSpookiestUser@lemmy.world 3 points 1 year ago

I picked this up, played it for about twenty hours. I definitely enjoyed my time, but I could clearly feel how most of the game loop was just scraping by until you could fully pop off at the end - I liked that, but I grew a bit weary of the initial setup on each run.

[-] drasticpotatoes@lemmy.world 7 points 1 year ago

One of my least favorite genres.

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[-] soniquest@lemmy.studio 7 points 1 year ago

NetHack. With the ASCII graphics. And not because I'm hardcore, I'm actually really bad at it. And I hate the item identification mechanic. But there's something magical about this game. It feels alive, and the ASCII graphics give it a mystery that can't be matched by visual spectacles. Idk it's hard to explain, it's like a love hate relationship

[-] anakin78z@lemmy.world 6 points 1 year ago

Thanks for the explanation!

The roguelike I keep coming back to these days is Dome Keeper. Resource mining + fighting monsters + casual play duration is a combo I find hard to beat at the moment.

[-] cottonmon@lemmy.world 5 points 1 year ago

Unreal World is probably one of the more interesting roguelikes I've ever seen but never played. Also, a lot of people talk about Dwarf Fortress, but don't mention the adventure mode which is a more standard roguelike adventure, but still very interesting because of the stuff that can happen and how powerful you can get.

[-] TheSpookiestUser@lemmy.world 5 points 1 year ago

I'll go ahead and start off with responding to some of the points:

What are some of your favorite examples of roguelike games?

All-time favorites have to be Slay the Spire and Hades. StS was one of the cornerstones of deckbuilding roguelikes while still remaining one of the sleekest of all of them; mechanics fit together perfectly, with each loss leaving you working out how you screwed up rather than cursing the game for unfairness. Hades I like for entirely different reasons - it absolutely oozes style, with excellent presentation in terms of art direction, music, and copious dialogue. The rougelike nature of the game is woven directly into its narrative in a way I find very satisfying.

Enter the Gungeon should also be noted as one of the few games I've 100%ed. Although it has some flaws, the sheer amount of combinatory item synergies (both actual mechanical synergies noted by the UI and otherwise) gives it great replay value while not ballooning to absurd levels ala The Binding of Isaac (which, while still great, can be daunting in its scope).

Do you continue to play roguelike games after reaching the “end” / reaching 100% completion? Why, or why not?

Personally no, unless there is some sort of prestige mechanic that adds new challenges on successive runs (though one may consider beating all prestige levels part of 100%ing); I am still grinding out Ascension levels on both Slay the Spire and Monster Train. I find satisfaction in finishing a game that actually has a win state, and often lose interest after it's been achieved. Enter the Gungeon was one of the few exceptions to this, although by the time I had truly finished the game I was already very close to the full 100%.

Are there any upcoming roguelike games you’re excited for?

Hades II, for obvious reasons of course. Other smaller titles on my radar include Wizard with a Gun, whose demo I played and (while rough around the edges) had an engaging and swift core gameplay loop with metaprogression (though one must question the fuzzy distinction between a roguelike and a run-based game in general, or if there is one at all) and Dungeons & Degenerate Gamblers, a tiny but funny little deckbuilding roguelike that smashes together a lot of different card games and concepts for a wacky time.

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[-] insomniac_lemon@kbin.social 5 points 1 year ago

Maybe it's just me (and there are many popular ones I haven't tried, because money), but I've always liked the idea but found actual implementations of it unsatisfying.

The average low viability of the systems (and that a good hand is unlikely) feels too much like real life, and even games with the most options (like Shattered) don't offer enough flexibility to deal with the annoying elements of the game that could be entirely removed while still remaining difficult. (commonly, anything related to: inventory management, hunger, currency/resources, equipment restrictions/pitfalls/unavailability. That's not including ineffective positive elements)

I have won Shattered at least 5 times and still feel that way, I lose many more times and it does seem that the biggest factor in winning is what the game gives me.

[-] SaltyLemon@lemmy.world 5 points 1 year ago

Nobody here is talking about Risk Of Rain 2. This shit is really perfect if you have a "Goopy Goblin Gamer Brain ™". Non-stop action and item combination is just wild.

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[-] aesopjah@lemm.ee 4 points 1 year ago

Dungeon crawl stone soup. Vampire summoner or octopus berserker?

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[-] MaxHardwood@lemmy.ca 4 points 1 year ago

I really enjoyed Everspace. Space-shooter roguelite.

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[-] wclinton93@lemmy.world 4 points 1 year ago

I've been playing some Noita lately. Really interesting concept of mixing and matching spells to create some wonky combos. The reality falls a bit short, though, as a lot of early combos are useless or detrimental and you have no way of knowing unless you test them out. You also don't unlock new stuff unless you test them out. That can lead to a lot of runs being wasted, you end up playing the early game too much, and it gets a bit repetitive. Fortunately, there are mods that make it a bit less obtuse and more approachable.

[-] TheSpookiestUser@lemmy.world 4 points 1 year ago

Oh man I wish I could get into Noita. It is by all merits a very good game, but I bounced right off it - it was too complex for my brain to get a good grasp of.

[-] goof@lemmy.world 4 points 1 year ago

My top three, in no particular order, are:

[-] Silviecat44@aussie.zone 4 points 1 year ago

I found myself really invested in Into the Breach because canonically every run you do is a different timeline so you have to fight just as hard each time and it un incentivises just restarting because you would be abandoning the humans to a grisly death. The mechanic where you can bring one pilot with you is great too.

Speaking of subset games, FTL and especially the mod FTL Multiverse have been very fun.

[-] simple@lemm.ee 4 points 1 year ago* (last edited 1 year ago)

It's one of my favorite genres because they're the perfect games to play in-between other things. I would play a long campaign game and take breaks by playing a roguelike. If I have to leave the house in 30 minutes or so I'd play a round of a roguelike since there's no long-term attachment. It's just great to fill in the gaps.

Despite being kind of an overdone genre I think there are pretty few games that really nailed it. A lot of them tend to feel repetitive or have issues like being too luck-based. While Hades is pretty close to a 10/10 I think we can agree it's a bit repetitive going through the same rooms and fighting the same enemies every run.

My favorites are Binding of Isaac, Risk of Rain 2, Enter the Gungeon, Monster Train. There's a ton of other good ones but these are the S-tier ones for me.

[-] Wodge@lemmy.world 3 points 1 year ago

Is Remnant 2 a roguelike? Pretty sure it is.

Fantastic game, played it a fair bit since launch so I know most of the encounters in the N'Erud place, so I join random players in the other areas hoping to learn those encounters and get some sweet, sweet plunder.

[-] Katana314@lemmy.world 3 points 1 year ago

I haven’t really liked any Roguelikes, and that includes all-star Hades.

It mostly just feels like repeating the same thing. In some cases, eventually and with much skill you can gather a build that actually changes the dynamics of the game a bit - but until then, it usually just functions as a brutally hard version of some genre you’d normally enjoy, where every little mistake you’d shrug off now becomes a long-term debilitation you have to worry about.

Hades’ assist modes weren’t even giving progress fast enough - it requires you to die many times before giving you anything that might actually improve your odds at any of the boss fights.

So far, the only Roguelike I’ve enjoyed is Backpack Hero. It’s on the easier side, and plays very much in promotion of getting you your OP build options with relatively little time spent.

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this post was submitted on 28 Jul 2023
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