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submitted 5 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] LouNeko@lemmy.world 85 points 5 months ago

What the hell are these points?

Steam forces developers to ask for higher prices? Ah, yes, because Activision is so eager to sell Call of Duty for just $20 but big bad Steam is just forcing their hand and they have to sell it for $70. See if you look at their own store where they can set their own prices its… also $70… hmm, that’s weird. Maybe others… nope same prices across all platforms. Almost like publishers can actually freely decide on their prices.

Steam also forces customers to buy DLCs for games on their platform. Well, how else is this going to work? I buy a game on Steam and then call up the devs to venmo them $2 and they send me a DVD in the mail? Or should I make a new account on some other website and get my DLCs seperatly from there? Most games don’t even sell you DLCs, they sell you credits so you can unlock content that’s already in the game. Often times you have to buy those credits trough the devs website and link your account to Steam. That’s already a pain it the ass.

Steam takes 30% of the cut. True, that sound like a lot. Imagine you’re a solo Dev and you’ve been working 9 years on a game. 3 of those years you’ve essentially been working just to pay off Steam. But look at what you get for those 3 years. You get a seperate store page for your product that you can essentially design however you want. You get access to high speed distribution servers all over the world, that also allow you to effortlessly push updates out, the option for regional pricing, the industries most reliable user review system, an integrated discussion and fan art forum, third party controller support (important for people with disabilities), and a refund system. Sure 30% still sounds like a lot, but would you be able to provide all this if you would’ve self publish the game, probably not.

Steam is consistently the cheapest option to buy games on sale. And even if it isn’t the cheapest, at no point in time have I thought, man Steam has this game for $7.49 but EGS has it for $6.99, I better get it on EGS. Maybe on GoG but no where else.

It’s mind boggling to think that through inflation and some shortages almost all groceries have nearly doubled in price over the last 20 years, but a AAA game is still $60, even though the cost of making a game has skyrocketed. Imagine gas prices would’ve stayed the same over the last 20 years and people would complian that gas station sandwiches would tast like shit.

I copied my own comment from a cross post on another instance, so don't @ me.

[-] CannedTuna@sh.itjust.works 14 points 5 months ago* (last edited 5 months ago)

Some of these arguments are a bit disingenuous.

First argument is about a Steam forcing published to sell games at high costs and using a major publisher known for overcharging already as a counterpoint. Yes the publisher that charges $90 for a deluxe edition game and still includes a battle pass system and other garbage is going to overcharge anywhere. You know that the point here is clearly referring to smaller publishers who are probably being pushed to charge $60 for a game they’d rather charge less for, but Valve may want to keep game prices high across the board so as not to make the Activisions out there look absurdly high. Its price fixing.

Steam forces users to buy DLC on their platform. Your counterpoint is about Venmo’ing a dev cash and getting a DVD in return, which is just such a bullshit counterpoint. Did you suddenly forget Steam’s key system that enables you to purchase games on other sites and redeem the code on Steam? By keeping DLCs in Steam Valve can keep costs up on them at $1.99 each (talking cosmetics and micro DLCs) where another site might offer a bundle purchase of 10 for $5 or something since those DLCs may not sell anymore on older games.

Steam takes 30% of the cut. Yeah that’s a lot. You’re acting like these devs would fail if it weren’t for the good graces and will of Valve because they give them access to the number 1 platform or whatever. That’s a huge cut for small publishers. All Valve is doing is handling the transactions and taking a 1/3 of the ticket price at the door. Never mind these publishers also need to pay overhead, employees, bills, etc, something that’s made more difficult for small publishers selling games they don’t want to charge $60 for. The 30% take off the top goes right back to Steam forcing devs to keep their costs high. If devs want to pay the bills, they can’t charge what they expect to, they have to charge much more to compensate for that 30% loss. Plus this forces a cost increase on other platforms because the dev can’t charge one price on Steam and another on Epic, it would piss off people who primarily buy games on Steam.

Steam is consistently the lowest cost. That’s just patently false. Yes Steam does great sales regularly. What about Humbles $25 for a ton of game bundles? GoG? Epics constant take this free game? There’s tons of sites out there. I buy games on plenty of other sites than Steam, not because I just felt like trying something new, but because you can find better deals if you look.

Lastly you talk about inflation and how AAA games stay at $60, but they haven’t have they? What’s the last AAA game you bought that was just $60? These days it’s $60 for the base game, but you’re missing key parts of the game unless you get the $80 version, but hey you’re already spending another $20, so why not throw in an extra $10 and buy the deluxe edition which also gives you this cool item to get you ahead, plus some cosmetics, by the way there’s also a loot system + battle pass + you must purchase each season to play + a subscription cost. AAA games aren’t $60 anymore. Shit like that is exactly why something like Baulder’s Gate can come out at $60 for the FULL game and make such a fuss with other publishers because that’s how it should be.

Regardless if it’s copied from another instance I’ll reply anyway to your arguments.

Don’t get me wrong, I love Steam and have spent a ton of money on the platform, but I won’t pretend their gods gift to gamers and can do no wrong.

[-] Nithanim@programming.dev 7 points 5 months ago* (last edited 5 months ago)

As a "theoretical hobby game dev": steam also provides workshop, networking and matchmaking (lobby) tools. For all the stuff you get I personally find this reasonable. If I remember correctly, mobile phone app stores take a big cut too and I can't see how they would come close.

Edit: cloud saves, (proton), dlc handling

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[-] Beaver@lemmy.ca 56 points 5 months ago

The uk and ubisoft government should be sued for not preserving games like the crew

[-] SturgiesYrFase@lemmy.ml 12 points 5 months ago

Putting my tinfoil hat on here, but Sunak totally called the election because he saw the petition was gaining traction!

[-] DebatableRaccoon@lemmy.ca 12 points 5 months ago

I hold my hand up as someone who hates the Tory scum but even I wouldn't make a claim that bold simply because they're too incompetent to be actively screwing over a market they simply don't care about.

[-] SturgiesYrFase@lemmy.ml 6 points 5 months ago

My wife used to work as a researcher in Westminster. She always laughs when she hears most conspiracy theories, as she knows first hand 90% of the people there couldn't conspiracy their way out of a wet paper bag.

Long winded way of saying I should've put an "/s" on the end of my original comment.

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[-] Zahille7@lemmy.world 48 points 5 months ago

Monopoly, noun: the exclusive possession or control of the supply of or trade in a commodity or service.

Imo this does not apply to Steam. They do not have an exclusive possession or control of the PC gaming market. As is proven in the rest of this thread by just about everyone, there are other online game stores/launchers besides Steam. Literally no one is forcing you to use Steam (because then it would be considered a monopoly), when Epic, GoG, Uplay, Origin, and Rockstar Launchers all exist.

Again, like it was said elsewhere in this thread, they've just crushed the competition so completely that it feels like they have a monopoly.

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[-] bread@feddit.nl 37 points 5 months ago* (last edited 5 months ago)

As a consumer, I don't care about this. Even if Valve's cut were lower, the prices would remain the same. I don't get a cheaper game, the publisher just gets a higher cut, so it doesn't directly benefit me.

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[-] frankgrimeszz@lemmy.world 37 points 5 months ago

TL;DR: Entitled parent is angry that Valve makes a profit. Claims they’re a monopoly. They aren’t.

[-] Kecessa@sh.itjust.works 18 points 5 months ago

No need to have 100% of the market to be a monopoly, just need to have enough influence that you control the market, which is their case.

[-] sylvanSimian@lemmy.world 44 points 5 months ago

It's so crazy how Valve gets called a monopoly because of how their competition refuses to make anything of equivalent quality. It literally took the epic games store years before they had a shopping cart to check out in. Valve is the only one with good customer service, a solid refund policy, and no 3rd party exclusives in the platform. Valve is basically the only one that's not a publically traded company, so it's not responsible to shareholders and going through enshittification like everything else.

Its like imagine five barbers in town. One gets all the business and is rich, but he's nothing amazing, just a reliable barber. The other four barbers are constantly using rusty razors and punch customers in the throat right before they leave. No matter what anyone tells them, they won't stop. New razors cost money they don't want to spend, and your hair gets cut mostly the same in the end so why bother?

So they sue the first guy for having a monopoly.

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[-] Kecessa@sh.itjust.works 30 points 5 months ago* (last edited 5 months ago)

A company that makes a billionaire out of its owner is overcharging you, no matter how much you like the company or the owner.

It's funny because if it was any other companies I'm sure a bunch of you would be happy about it, but it being against Valve you can't help but defend them.

Should I dig in everyone's comment history to show who are the hypocrites that otherwise act like they're left wing?

[-] ashok36@lemmy.world 41 points 5 months ago

Valve doesn't set the prices for any of the products you buy through their store. The game developers and publishers do.

The exception is valve developed games which are mostly free to play and make money on useless cosmetics. Most of their successful games are built on mods that are only possible because valve takes the very consumer friendly position of supporting and encouraging modding of their games.

Hell, they even allow and promote fan made remakes like Black Mesa and unofficial sequels.

If valve is a monopoly, it's only because they're the only corporation in the pc gaming space (OK maybe include gog too) that respects their customers. They're not perfect but they're orders of magnitude better than the competition.

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[-] Hugh_Jeggs@lemm.ee 30 points 5 months ago

Lot of people misunderstanding just how fuckin strict anti-monopoly laws are in parts of Europe

You know how we all laugh at American internet prices? That's only one example of how much more Freedom©®™ we actually have

[-] randombullet@programming.dev 10 points 5 months ago

Oh boy, German internet prices would like a word.

All jokes aside, it's gotten way better the past few years.

But I'm still paying for texts. Imagine that.

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[-] Rentlar@lemmy.ca 23 points 5 months ago

It's true that Steam is in a dominant market position so I do agree they should be kept in check. At the same time, their value-add is quite reasonable, so I wonder what the "correct" charge is for the service they provide. Or perhaps some system they need to make more open to competition like Steamworks or the Workshop?

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[-] IsThisAnAI@lemmy.world 12 points 5 months ago

It's amazing how folks support valves monopoly while screaming bloody murder at every other tech company.

[-] paultimate14@lemmy.world 9 points 5 months ago

So... What do you suggest be done about it?

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this post was submitted on 13 Jun 2024
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