270
all 50 comments
sorted by: hot top controversial new old
[-] aaaa@lemmy.world 61 points 5 months ago* (last edited 5 months ago)

The mods that updated for the first update were already updated within 24 hours of the next one.

The only mods that are still broken now are mods that were made and maintained by people who have stopped playing the game some time ago.

And even most of those still work, if they didn't rely on the script extender

[-] AlexWIWA@lemmy.ml 63 points 5 months ago* (last edited 5 months ago)

The game is a decade old. I get the feeling that most mods will never be updated.

Downvoters should go check out the Stellaris mod graveyard. So many good mods gone forever.

[-] icesentry@lemmy.ca 19 points 5 months ago

Damn, you're right, it's almost been a decade already. I honestly thought it was younger than that.

[-] AlexWIWA@lemmy.ml 9 points 5 months ago

I don't like thinking about that, lol. Skyrim being 13 really makes me feel old

[-] BigBananaDealer@lemm.ee 1 points 5 months ago

i was in 5th grade i think when skyrim released

ive been out of school for nearly 5 years now

[-] rickyrigatoni@lemm.ee 1 points 5 months ago

Might as well just throw me in a retirement home while you're at it, kid.

[-] ILikeBoobies@lemmy.ca 1 points 5 months ago

Tell me more about Stellaris

[-] AlexWIWA@lemmy.ml 1 points 5 months ago

Basically the issue is that every six months they break all mods. Many projects over the years got abandoned after an update, or they were just never able to make progress because every six months they'd have to spend weeks patching.

There are some big mods still, but they're mostly just content additions. Anything that does overhauls, or has lots of overlapping systems, is doomed to failure unless they want to target a specific version of the game and never update. There was a big story mod awhile ago that decided to lock the game version that they supported, but it died when some dependencies updated to the new game version.

Modders work in their free time, so they can only make real progress when they have a stable base for a long long time.

[-] ArmoredThirteen@lemmy.ml 21 points 5 months ago

Sure but that still leaves a lot of unnecessarily broken mods. I don't know how backwards compatible a lot of the main mods are but doesn't this risk forcing players to either upgrade and uninstall some old mods, downgrade and uninstall some new/updated mods, or downgrade and play the guessing game of which versions of which mods are compatible where? And after the backlash of the first update Bethesda went ahead and did it again so clearly they don't care about steamrolling modders' work and they might do it again. Modders going to give up eventually and go back to New Vegas lol

[-] aaaa@lemmy.world 22 points 5 months ago* (last edited 5 months ago)

The mods that weren't backwards compatible were primarily the ones that depended on the script extender. This was an unsupported executable that expanded on the commands available to the scripts in the mods.

Not to say unsupported is bad, but everyone was well aware that if they depended on the script extender, they would break if the game updated at all. The biggest mods avoided that dependency for exactly this reason, and really didn't have any trouble. (Sim Settlements still worked the entire time, for example)

And like usual, the community stepped up and updated their unsupported extension quickly, ready for this outcome.

If you made a mod that depends on the script extender and then quit playing the game or supporting your mod, that was a choice you made as a modder. Meanwhile there's mods that haven't seen an update in 8 years that continue to work without issue.

[-] TachyonTele@lemm.ee 10 points 5 months ago* (last edited 5 months ago)

People act like mods breaking after an update is new. Bethesda (and every other dev team) has been doing it since Morrowind (and long before that) The MWSE and everything else were fine back then, too.

[-] Gullible@sh.itjust.works 12 points 5 months ago* (last edited 5 months ago)

I mean, the issue is that the updates fix nothing of value and break mods in this decade old game. Passable update for console, “why did you even try?” on pc.

[-] DarkMetatron@feddit.de 8 points 5 months ago

Yeah, Minecraft updates break mods all the time but there it is just something the community accepts as normal and lives with. The huge update rage is something I only see with Bethesda game modding.

[-] ahornsirup@sopuli.xyz 3 points 5 months ago

Because Bethesda games are exclusively single player and offer absolutely no way to decline updates. If they had the old version available as a "beta" or (even better) if Valve stopped dying on the "every game must be updated before launching it even single player games because fuck you" hill there wouldn't be any outrage.

[-] Kolanaki@yiffit.net 5 points 5 months ago* (last edited 5 months ago)

No way to decline update

Turn automatic updating off for the game in question in Steam, and then set the download rate for Steam to 0 so it can't update when you start up the game.

[-] DarkMetatron@feddit.de 3 points 5 months ago

So you say that you want the gog.com version of the game then?

[-] ahornsirup@sopuli.xyz 2 points 5 months ago

Without having to re-buy the game, yes. I'd even be willing to pay GOG a bit of money for the cost of hosting the files etc, but I'm not paying Bethesda twice. That's just rewarding bad behaviour.

[-] aaaa@lemmy.world 3 points 5 months ago

Right, that's really more of a Steam issue than a Bethesda issue. I get why Valve and Bethesda don't want to provide customer support for old versions, but they don't have to. People have been figuring out their own problems when using obsolete systems or software for a long time.

I have no issue with Steam pushing the updates and encouraging you to take them, but giving no way to decline is a pretty poor user experience. Especially when we already know they keep old versions on their servers, as people have made guides on how to downgrade with Steam

[-] TachyonTele@lemm.ee 3 points 5 months ago

People have whined about this for twenty years. Yawn

[-] IronKrill@lemmy.ca 2 points 5 months ago

Then perhaps it is an issue that should be remedied?

[-] TachyonTele@lemm.ee 1 points 5 months ago

They've got top men working on it as we speak.

Top. Men.

load more comments (1 replies)
[-] xan1242@lemmy.dbzer0.com 1 points 5 months ago

Technical question - does the script extender use signature/pattern scanning at all?

It sounds to me that it may have broken because it doesn't use it.

You could say "oh they recompiled it so the registers changed" but I highly doubt they changed the code that much or touched optimization flags.

[-] DarkMetatron@feddit.de 3 points 5 months ago

The next gen update used a completely different compiler, and that created a highly different executable, that's why the update for script extender took so long and that's why the script extender for next gen edition is unable to load "old" script extender mods.

It is the same that happened with Skyrim Anniversary Edition.

[-] xan1242@lemmy.dbzer0.com 2 points 5 months ago

Oh this is the "next gen" update? That would explain things.

Oh well...

[-] Kolanaki@yiffit.net 2 points 5 months ago* (last edited 5 months ago)

They actually do fuck up the memory registers. It's essentially the same problem DFHack has whenever Dwarf Fortress gets an update.

[-] RightHandOfIkaros@lemmy.world 23 points 5 months ago* (last edited 5 months ago)

Really need those clicks, huh Eurogamer?

They're really making an article about mods breaking when the game is updated, an event that nearly always happens when any game is updated. Incredible.

[-] Sneptaur@pawb.social 3 points 5 months ago

Controversy drives engagement

[-] dandroid@sh.itjust.works 2 points 5 months ago

Exhibit A: All of Lemmy. Seriously, this entire place, especially this community it just controversy and outrage. It's so boring.

[-] Sneptaur@pawb.social 1 points 5 months ago

You don’t have to use this site

[-] dandroid@sh.itjust.works 2 points 5 months ago* (last edited 5 months ago)

Thanks, I'm considering not. People here are very unwelcoming and elitist. Even more so than reddit, which is impressive.

[-] Zahille7@lemmy.world 2 points 5 months ago

I'm honestly getting the same feeling. Some posts, the comments will be fairly normal. Posts like this one, though, are when the entitled shits start popping out their heads and and going "ackshually" about how mods work, and how the company is doing this on purpose just to spite them playing with mods.

Like, no dip shit, the company isn't doing this on purpose just to spite you. They've already had this planned and have been working on it for some time, they're not just gonna stop their work if the modders are okay with it.

[-] Sneptaur@pawb.social 1 points 5 months ago
[-] Turd_Ferg@sh.itjust.works 2 points 5 months ago

I read the headline and thought "well yea, no shit. Thats what happens". It must be a slow news day (you can only report the "new" release date for gta so many times).

[-] Zahille7@lemmy.world 2 points 5 months ago

I mean it's working. Have you read some of the entitled bullshit people are posting in the comments?

[-] bigboig@lemmy.dbzer0.com 20 points 5 months ago

I hope all the newbies already learned to turn off auto updates

[-] herrcaptain@lemmy.ca 16 points 5 months ago

Graham Wagner even reminisced about a bug he came across while playing The Elder Scrolls 2: Daggerfall, stating that adding 'glitches' into a then-hypothetical second season of the show was "definitely on [his] mind as a concept".

Now I'm seriously hoping there's a scene in season 2 where a character walks into a room and every object on every surface just sorta freaks out and clatters around, a la the traditional Bethesda physics engine insanity.

[-] mihnt@lemmy.ca 7 points 5 months ago

Uh, I was just thinking and I don't think I've seen it mentioned. Have these updates broken the creation club mods?

[-] shani66@ani.social 5 points 5 months ago

I believe creation club dlc does keep working, feel free to assume the worst.

[-] OnlyTakesLs@sh.itjust.works 7 points 5 months ago

Yeah, we know. And its always a shit update too, nothing worth breaking mods for. Just break steam updates and move on.

[-] Captain@sh.itjust.works 6 points 5 months ago

Why even share this? (Or more accurately why even make this article) Everyone knows every update will break mods, nobody is surprised and nobody needs to read an article about it Everytime a moldable Bethesda game updates.

this post was submitted on 16 May 2024
270 points (100.0% liked)

Games

16630 readers
553 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS