This reminded me of how system really affects player behavior. I was playing a game where doing some things would trigger a check to avoid consequences.
There was a lot of "I'm gonna shoot him" -> "ok but you'll have to roll for humanity loss" -> "...fine, nevermind, I'll talk to him instead"
This reminded me of how system really affects player behavior. I was playing a game where doing some things would trigger a check to avoid consequences.
There was a lot of "I'm gonna shoot him" -> "ok but you'll have to roll for humanity loss" -> "...fine, nevermind, I'll talk to him instead"