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Make it hurt (lemmy.world)
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[-] jjjalljs@ttrpg.network 18 points 4 months ago

This reminded me of how system really affects player behavior. I was playing a game where doing some things would trigger a check to avoid consequences.

There was a lot of "I'm gonna shoot him" -> "ok but you'll have to roll for humanity loss" -> "...fine, nevermind, I'll talk to him instead"

this post was submitted on 03 Jul 2024
205 points (100.0% liked)

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