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this post was submitted on 19 May 2024
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He said multi platform is not a requirement. But good low-level audio performance is.
What were you thinking?
I don't see him mentioning low level audio performance is a requirement. And he listed flutter as something he had considered.
Can you not process audio in the JVM?
Edit: targeting JVM he could also use the JNI and do the low level stuff in c++ if needed. I don't know how that'd cross to iOS but it'd work on all 4 other platforms.
Edit: And he doesn't need to target mobile either, he can just target the JVM, write it in Kotlin + Compose and if needed write native code if he needs more performance.