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this post was submitted on 19 May 2024
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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You can try Kotlin Compose Multiplatform.
It can target JVM (windows, Linux, Mac) and then work on iOS and Android.
Android and JVM are stable. IOS is alpha and works well. Should be beta this year.
WASM support is coming as well but is experimental.
You can do as much multiplatform as you want and do as much platform specific as you want.
Compose itself is a declarative UI framework. Your UI is code.
Edit: You do require a Windows, Linux, and Mac machine to build the executables for each desktop JVM app, as well as a Mac for an iOS app. Android you can build on any of them.
He said multi platform is not a requirement. But good low-level audio performance is.
What were you thinking?
I don't see him mentioning low level audio performance is a requirement. And he listed flutter as something he had considered.
Can you not process audio in the JVM?
Edit: targeting JVM he could also use the JNI and do the low level stuff in c++ if needed. I don't know how that'd cross to iOS but it'd work on all 4 other platforms.
Edit: And he doesn't need to target mobile either, he can just target the JVM, write it in Kotlin + Compose and if needed write native code if he needs more performance.