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How Greed Ruined Gaming
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No matter how much hobbyists liked selling their games back to GameStop so the store can mark them up 500%, I have always hated that the industry of used games punished releasing fantastic short singleplayer games much much more than perpetual 2000-hour microtransaction live service games.
That crowd of gamers absolutely contributed to the fall. The general distrust of digital is acknowledged, but if people were just paying low/moderate sale prices for each SP game and keeping them, instead of paying used prices, we’d probably have fewer publishers moving this way.