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There is currently a very funny, kind of sad dust-up over Helldivers 2, in which self-proclaimed “anti-woke” gamers have previously heralded it as a rare game where they believe “politics” does not play a factor. Their faith was been shaken by an Arrowhead community manager they believed they found to be (gasp) progressive who was then subsequently harassed, but their head-scratching reading of Helldivers 2 as a “non-political” game is worth examining.

The only thing that makes sense is that these players have the shallowest of surface-level readings of the game. You are a patriotic soldier serving Super Earth. You must kill bugs and evil robots trying to hurt your brothers-in-arms and innocent citizens. There are no storylines to insert progressive causes into, everyone wears helmets so no “forced diversity.” Therefore, no politics.

Of course, this is…wildly off the mark, as Helldivers 2 is about the most blatantly obvious satire of militaristic fascism since the film that inspired it, Starship Troopers.

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[-] darthelmet@lemmy.world 29 points 8 months ago

So, I think there's something weird about the nature of the satire in Helldivers 2 that might lead to some problems.

I don't feel like it's that controversial to say that the game is pretty obviously ripping off Starship Troopers. Like to a point that goes way beyond mere homage. Now I don't view this as an inherent problem, because I don't believe IP should be a thing, but this fact, combined with the way they've adapted it into a game leads to some issues.

The game basically has all the aesthetic elements of the satire of Starship Troopers: The over the top patriotism, nationalism, militarism, the devaluing of the individual and life, etc. On it's own, this is enough for people who have already become disillusioned with the US war machine to get what it's saying. However, to someone who's deep in the propaganda that America is a force for good in the world that is simply fighting evil enemies who hate freedom and democracy, there is no cognitive dissonance there. Of course we're gonna be all patriotic about fighting against some big bad enemy that's threatening us.

Not that people didn't also misunderstand Starship Troopers, but a key difference it has in driving it's point home is that moment at the end of the movie when they capture one of the bugs and learn it feels fear and then they all cheer. We see that no, the bugs aren't some unthinking monsters bent on destroying us, they're intelligent creatures and we're the invaders, but the people are so indoctrinated at this point that this fact doesn't even phase them.

Helldivers 2 doesn't really have that anywhere within the main "text" of the game. Sure, you can read some lore and get a bit of that from some conversations with NPCs on the ship, but that's not really how people interact with games, or at least a game like this. Most people are going to load into a lobby, pick a mission, maybe mess around with their loadout, then go jump into a game where the bugs ARE horrible unthinking monsters who represent an existential threat to humanity. In the ways the game lets you interact with it, there's no option where you make peace with the bugs or come to understand the horror of what you're doing. The bugs are just enemies and you have an assortment of guns and bombs to interact with them.

So since the mechanics of the game itself don't really mesh well with the message of the satire, what it relies on is either a) You already having seen Starship Troopers or b) You already understanding imperialism, fascism, and recognizing those traits in America's military culture.

It's kind of a weird place for a piece of media to be when it's message only makes sense in the context of another similar piece of media or when the player/reader/viewer already agrees with it's message.

It's not terribly surprising that it hasn't had any success breaking through to the people who need their minds changed.

[-] Kushan@lemmy.world 23 points 8 months ago

I understand where you're coming from, but you'd have to really go out of your way to ignore a lot of stuff in the game to just get the gameplay without any of the dialogue or text that is absolutely dripping with satire.

[-] carpelbridgesyndrome@sh.itjust.works 19 points 8 months ago* (last edited 8 months ago)

They kinda threaten to send you off to freedom camp if you disagree with them. The fascisim ain't subtle.

[-] darthelmet@lemmy.world 2 points 8 months ago

Maybe I missed it, but do they say that anywhere in the course of the gameplay or required interactions for getting into the gameplay? If it’s missable, it’s going to be missed. That’s fine for some stuff, but if your messaging relies on people with the most incurious ideology actively seeking it, you’re going to be disappointed.

[-] thisbenzingring@lemmy.sdf.org 3 points 7 months ago

play the tutorial again

[-] I_Clean_Here@lemmy.world 18 points 8 months ago

Blaming the game devs for making it not obvious enough is really highlighting the lack of media literacy. The game is not subtle at all, man.

[-] darthelmet@lemmy.world 6 points 8 months ago

We’re talking about it because it is something people misunderstood. You can’t wholly blame the audience without acknowledging the flaws of the media. Not that they bear no responsibility for their reading of it, but it’s not without value to critique the way the message was delivered.

[-] red@sopuli.xyz 1 points 7 months ago

Idiots will always misunderstand shit, however obvious and in front of their faces. It's like flat earthers etc. nutjobs.

[-] cmhe@lemmy.world 3 points 8 months ago

Well said!

There are other games, where you play the bad guys, like Payday. Now I am not knowledgeable enough about the Helldivers or Payday lore, so I cannot compare if similar points can be made there. For all I know Payday could be a group of freedom fighters against a militaristic fascist police state.

Or are there any other games of that genre, where you play the bad guys, and it is made more clear on which side you are on?

[-] darthelmet@lemmy.world 4 points 8 months ago

There are some others, although I don’t know that they always need to do a “this is bad btw” message. Like Paday or GTA are crime fantasies. The player gets to have fun pretending to act outside the bounds of law and/or morality and get away with it in a safe environment. In the same way you root for the thieves in a heist movie. Although in a movies usually they do more to give you reasons to like the heroes like giving them some sad backstory.

These aren’t really trying to be a political commentary on crime. They might have a component of criticizing the society that forces people into crime, but I don’t know they have anything to say about the act or the people who do it in specific. And they don’t really need to. Not just because they don’t need to send a political message, but also because the game depends on the general understanding that crime is bad and. If it didn’t have that cultural context as a backdrop, the element of the game that makes the player feel like they’re getting away with something they shouldn’t be wouldn’t be effective.

Or to make a more direct thematic comparison: Call of Duty. They’re military fantasy games. The games are pretty much unironic imperialist propaganda. They, like a lot of big budget action movies that include military hardware, get direct support from, and in exchange cede editorial control to, the US military. In these games you are cast as a heroic soldier for either the US or an ally fighting against a bunch of evil, scary foreigners who want to destroy our way of life. When the bad guy turns out to be part of the military, it’s one rogue guy/faction. The one setting that doesn’t twist real life imperialist invasions as being good is WWII. But in the broader context, by placing the fight against the Nazis next to conflicts which have largely been about resource extraction and access to markets, they project the roles of WWII, where America is the good guy and the ones they’re fighting are evil, onto those invasions.

While CoD has to do some work to characterize the enemies to avoid humanizing them, they are heavily leaning on the pre-existing cultural assumption that America is good and brings freedom and democracy to the world. So while I’d criticize CoD for being what it is, I can’t really critique its effectiveness in conveying its message. It might not win over someone who already knows what’s up, and it probably doesn’t make any difference to the complete fascist nutjobs, for most people who don’t like violence and war, but might be convinced it’s necessary for some greater good, it helps reinforce the message that the wars we’re fighting are necessary and are for the greater good.

So yeah. My criticism of Helldivers 2 isn’t just that it doesn’t say it to your face that the things it depicts and represents are bad. It’s just that if it is a satire (and I don’t really have any reason to doubt that given a lot of context), I don’t know that it’s that effective at conveying its message. Sort of responding to some of the other comments: I don’t think you can reasonably expect that the majority of players playing a mission based co-op live service action game are going to stop to read lore or chat with NPCs that aren’t mechanically relevant. So if you want anything to get across, it has to happen in the course of gameplay, maybe even integrated into the mechanics. Granted, that game might not turn out to be fun to play, but that might just be a case for video games in general not being a very effective vehicle for anti-violence messaging.

Going back to those 3 groups:

  • For anti-imperialists, it doesn’t matter. We know already.

  • For straight up fascists, it doesn’t really do anything to make them re-evaluate their worldview. Maybe they might get something out of the way the lives of the soldiers is so valueless, but I kind of doubt it. But it certainly wouldn’t change their minds about their enemies being non-human and dangerous/worthy of being killed.

  • For the average person… they might get the overly patriotic propaganda part of it, but there are so many times when these kinds of people recognize that, but then are like “it’s just like some communist dictatorship! Good thing we’re not like that.” There’s zero self awareness. For the part of it about the nature of the enemy and the necessity of military conflict, the killer bugs and bots that we see in game really only reinforce the idea that this is a necessary conflict.

Idk. It’s fine if the game wants to just be a fun goofy shooting game, and I don’t begrudge it for trying to be something more than that even if it fails, but it’s kind of hard to give it much credit either when it basically just copied someone else’s homework poorly.

[-] supersquirrel@sopuli.xyz 6 points 8 months ago* (last edited 8 months ago)

My criticism of Helldivers 2 isn’t just that it doesn’t say it to your face that the things it depicts and represents are bad. It’s just that if it is a satire (and I don’t really have any reason to doubt that given a lot of context), I don’t know that it’s that effective at conveying its message.

I think one of the biggest problems with Helldivers 2 is actually the same one with Star Wars. For a fan that doesn’t really care about thinking through the implications of the lore of a game/movie, and wants to identify themselves with the game/movie franchise what is the coolest looking imagery from that game/movie that they can slap on their car as a bumper sticker and associate themselves with? The fascists.

That is actually a pretty serious problem, and saying “but the text of the art clearly points out the fascists are the baddies” doesn’t matter because fascism is a content devoid political ideology that is obsessed with the superficial aesthetics of power without any desire to examine anything past a surface level.

Great point about the bugs, though I think gamers are really dumb as fuck, and tend to have a hard time examining the political implications of games. Most really can’t understand how saying orcs or bugs are inherently Evil and deserve to die is clearly problematic, even if it is done in a lighthearted way.

The whole concept of space bugs itself is interesting in that they are a creature designed to be so aesthetically repulsive and threatening that we don’t extend empathy to it. Take for example my pet peeve with factorio, the game never examines for even one tiny nano second how fucked up it is to trash an entire planet and slaughter countless wildlife trying to stop you, just so you a single individual can go home. The wildlife are creepy space bugs, ewwww, kill them!!

None of the factory survival genre of games do and it is honestly pretty disturbing in the context of the insane amounts of damage being done in real life to our planet in the name of more and more resource extraction. It is like Helldivers without the layer of self awareness.

[-] KeenFlame@feddit.nu 2 points 7 months ago

It's not that wierd or hard to get dude. For a teen maybe. Please get real. You talk about the indoctrination, that's what explains some of the wierd reactions. That and teens. It's a super clear tone you see immediately in the opening cinematic, and not hidden in text lore on the map. It's humor, joking about very serious things as the backdrop to a coop shooter. Not a wierd place for a game to be in any way.

this post was submitted on 07 Apr 2024
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