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submitted 7 months ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] schmidtster@lemmy.world 3 points 7 months ago* (last edited 7 months ago)

People had different issues with those, that was because online was a portion of it, and people thought devs were holding content back just to make more money. Obviously some did that, but they started painting every dev with that brush and they needed to adjust to save their bottom line from being affected.

Every change has been a reactionary effort to adjust for the market changes and people suddenly not wanting what they just wanted a few years ago, and using it to their marketing advantage. Of course not everyone is going to be happy, it’s just funny that certain devs get defended for doing what everyone else does since their marketing gets eating up.

this post was submitted on 30 Mar 2024
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