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submitted 7 months ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] ogmios@sh.itjust.works 30 points 7 months ago

Eh... It's more than just paying, but that a lot of the stuff which is now a standard microtransaction used to be integrated into the total experience, so you'd unlock outfits and such for finding secrets or completing challenges. That sort of content was integral to the over all experience, not just an extra to tack on as an afterthought.

[-] schmidtster@lemmy.world 3 points 7 months ago* (last edited 7 months ago)

That’s also just an affect on the market of people wanting more choice and not wanting to be forced to pay for stuff they don’t want.

Of course it can be swung in a negative light too, because it affects developers bottom lines, and they always want the most money possible. CDPR is no different.

[-] snooggums@midwest.social 9 points 7 months ago

The outcome of splitting the content is that there are a lot of people who want to have everything and they will end up paying far more for a la carte than for an expansion. The people who wouldn't have bought the expansion still buy nothing, and pretty much nobody just buys a couple of things to save money.

Microtransactions is a system designed to prey on completionist whales. Barely anyone only buys a couple of things and doesn't end up spending more than $30 over time as the content is drip fed and the new hotness comes along to replace the old hotness. Those that don't spend anything, or just buy one thing before catching on, weren't going to spend the $30 anyway.

It is false choice that negatively impacts the game experience.

[-] schmidtster@lemmy.world 3 points 7 months ago

The outcome of splitting the content is that there are a lot of people who want to have everything and they will end up paying far more for a la carte than for an expansion

So if they want the content, they can support the devs so they make more.

The people who wouldn't have bought the expansion still buy nothing, and pretty much nobody just buys a couple of things to save money.

So no lose there, but they could buy an outfit if they liked it and want to support the dev.

….. that’s actually the majority of gamers….. 2% of the player base accounts for most of the purchases, that means the other 98% is still buying stuff, just not everything. So that’s not even remotely close to reality, most people pick and choose the content, which is literally why this because a thing, because the market wanted it….

[-] ogmios@sh.itjust.works 2 points 7 months ago

because the market wanted it

I can't possibly roll my eyes any harder at this statement, with gaming companies practically competing to go under as fast as possible over the past decade.

[-] schmidtster@lemmy.world 1 points 7 months ago

What…? Most people want more content more often with more options, not everyone wants a release every 4 years that’s the same content and story rehashed.

[-] snooggums@midwest.social 2 points 7 months ago

Unless the entire game is developed by an independent studio and is entirely funded on microtransactions, buying micro transactions is just there for more company profit on top of the regular game sales by stripping content out of a full release. It isn't supporting the development.

The market didn't want it.

this post was submitted on 30 Mar 2024
769 points (100.0% liked)

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