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submitted 11 months ago* (last edited 11 months ago) by Otherwise_Direction7@monyet.cc to c/196
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[-] daellat@lemmy.world 9 points 11 months ago
[-] Otherwise_Direction7@monyet.cc 3 points 11 months ago

I never saw a game that has that feature, can you give an example of a game that have it?

[-] leekleak@lemmy.world 6 points 11 months ago
[-] ElectroLisa 6 points 11 months ago

Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS

[-] null@slrpnk.net 6 points 11 months ago

What does DLSS have to do with TAA?

[-] LinkOpensChest_wav 3 points 11 months ago

They can both reduce aliasing, I guess? But they're completely different things.

And moreover, I'm struggling to understand what either has to do with the post.

[-] daellat@lemmy.world 3 points 11 months ago

A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they're in the same spot in the render pipeline though.

[-] null@slrpnk.net 2 points 11 months ago

Sure, and they are both things you'd find under video settings.

I meant more as an answer to the question OP asked.

[-] daellat@lemmy.world 2 points 11 months ago

Oh that's not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.

this post was submitted on 16 Feb 2024
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