[-] leekleak@lemmy.world 40 points 1 month ago

Honestly I like ribbons quite a lot as a design framework and hell, even padding can improve the UX, it's just a shame that neither of these elements have been used well in a decade.

[-] leekleak@lemmy.world 79 points 1 month ago

Dunno man, it is possible to accept they make good games while still condemning their corporate bs...

[-] leekleak@lemmy.world 42 points 2 months ago

Captured? Give them back!

[-] leekleak@lemmy.world 42 points 3 months ago

At this rate in 2028 they'll be at -11th

[-] leekleak@lemmy.world 35 points 3 months ago

Still easier than half the captchas I see these days

[-] leekleak@lemmy.world 37 points 3 months ago

Less screen real estate for the website and we get... Let's see... A back button that is already handled by the system? A new tab button that saves an entire click?

Sure hope there will be an option to keep the current design...

[-] leekleak@lemmy.world 36 points 4 months ago* (last edited 4 months ago)

That one time Bethesda wrote an interesting quest. (I'm sorry, Starfield has taken a toll on my mental wellbeing)

[-] leekleak@lemmy.world 96 points 4 months ago

Organic Maps are great, however if you're looking for shops and restaurants (or rather their reviews) Google Maps are second to none.

[-] leekleak@lemmy.world 41 points 5 months ago* (last edited 5 months ago)

Honestly I think that it's models like these that output things that could be called art.

Whenever a model is actually good, it just creates pretty pictures that would have otherwise been painted by a human, whereas this actually creates something unique and novel. Just like real art almost always ilicits some kind of emotion, so too do the products of models like these and I think that that's much more interesting that having another generic AI postcard.

Not that I'm happy to see how much SD has fallen though.

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submitted 8 months ago* (last edited 8 months ago) by leekleak@lemmy.world to c/196
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peak marketing (lemmy.world)
submitted 8 months ago* (last edited 8 months ago) by leekleak@lemmy.world to c/gamingcirclejerk@lemmy.world
[-] leekleak@lemmy.world 72 points 1 year ago

I mean a person even having heard of the fediverse is miles better than doomscrolling twitter or reddit

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Pink [1280x1707] (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by leekleak@lemmy.world to c/mobilewallpaper@lemmy.world

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submitted 1 year ago* (last edited 1 year ago) by leekleak@lemmy.world to c/godot@programming.dev

I am trying out Godot and I've noticed that when I export the game to linux, the result has a much longer boot time

I'm talking about an 80mb executable for a 3d game and the difference between windows and linux is 0.x seconds vs 10 seconds (the windows computer is more powerful but not by that much...)

I wouldn't care much about that, but during that load time the scene's ready() is triggered and music is played. This causes the cutscene to be desynced with the music and is quite jarring.

Does anyone know why this is happening? Version is 4.1.1 btw

EDIT: after some trial and error I've finallly found the issue. Surprisingly the cause of it was the world environment, more specifically the sky settings, which I had set to high. Bumping them down pretty much fixed the issue.

It's probably a bug, but hey, it works now ๐Ÿคท

[-] leekleak@lemmy.world 63 points 1 year ago

Is walking better than biking? As I understand biking's more efficient.

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submitted 1 year ago by leekleak@lemmy.world to c/gameart@sopuli.xyz
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Shame (lemmy.world)
submitted 1 year ago by leekleak@lemmy.world to c/196
[-] leekleak@lemmy.world 39 points 1 year ago* (last edited 1 year ago)

I mean fuck Google and all, but this is just an announcement that they are copying Firefox's way of display download information. Is there something inherently wrong with that?

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yummy in my stummy (lemmy.world)
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submitted 1 year ago* (last edited 1 year ago) by leekleak@lemmy.world to c/lemmyshitpost@lemmy.world
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leekleak

joined 1 year ago