848
Hey. You. Shut the fuck up.
(lemmy.world)
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Monopoly house rules makes the game last forever and being boring af. Uno house rules makes the guy who called Uno draw 12 on their next turn.
I feel like the biggest problem with monopoly is how long it takes to lose. If you get a bad start, you can find yourself in a losing position just a few laps in. But the game doesn't outright finish you. You need to land on bad squares to slowly get drained. Every lap you take gives you a small amount such that losing takes even longer. You still need to play and pay attention, because the rest of the table might still be in it
Depending on the player group, I've found that losing a game could take 1-2 hours while the initial stage where you realize you are losing could take a mere 15-30 minutes.
It's a miserable game.
That was the goal of the design, it wasn't meant to be a game. It was social commentary.
it's a lot like soccer
I'm deeply and sincerly indifferent to soccer. But that's a shit analogy.
I think it was a joke about knowing you're going to lose the soccer game, and proceeding to lose. I don't play soccer either but I can still relate.
Edit: really this goes for a ton of point-based competitive sports. It might be obvious that the game isn't going your way in the first 20 minutes, but you can't go home until you hear the buzzer
Yeah, maybe. The thing is that in soccer, it's still a game which both sides can play, even if you're down by a ton of goals. Yes, maybe your chances are bad, but you still get to play and make meaningful decissions.
In monopoly, you're stuck playing a circular version of Chutes and Ladders with no meaningful decissions.