848
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(lemmy.world)
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Hm, I do remember that Monopoly's actual rules are better than most people's house rules. Maybe the Uno people have a point?
The two main rules that get ignored are 1. Free Parking is exactly that, you don't get anything for landing on it, and 2. If you land on an unowned property and decide not to buy, it immediately goes up for auction. Ignoring those rules drags the game out forever. It's supposed to be relatively short and brutal.
I never caught that second one and I can immediately see it's benefit. That would speed the game up significantly.
Auctions also mean that if your opponents overextend into double digits cash, you can buy anything that gets landed on for their balance plus 1. Very tasty to get dark blues for less than their rent prices.
Also that if there's no houses left in the bank you can't buy more, even if you buy enough houses to buy a hotel.
Which is why the best strategy is to buy 4 houses and never upgrade to a hotel. It prevents others from buying houses. And you can’t just skip straight to a hotel in the actual rules either. You have to have 4 houses and the next turn you can buy a hotel.
To max your strategy you can buy the hotel, if you also have enough money to buy all the houses back on the same turn.
Using the actual rules of the game, you’ve typically already won by the time you’re at the point of having that much money lol.
I haven't played monopoly since about 1996, but the house rules in your first point were how I was taught the game. Crazy how ingrained those mods are, and where tf did they come from!?
Well, the game was basically designed to show that rent as a concept is frustrating rich-get-richer bullshit. When people get frustrated, they try to tweak the system to make it less frustrating. Ultimately, it just delays the inevitable.
There was a spread of "Memes" or cultural context Pre-Intetnet. It traveled by mouth to mouth and sometimes via Television or Radio.
The legend that Maryiln Manson had one Rob removed to give himself BJs is one that comes to mind.
Or, different but also relevant, how kids call the place where they can't be caught during a game of catch (I am no native speaker, so no idea if "catch" is the name of the game. You run after each other, once you touch another player they become the one to catch allothers). In my part of the woods you would agree on a (say, a tree) and couldn't be cought while beeing in contact with it. We called is "House".
Edit: It's called Tag, as has been pointed out. Also corrected some spelling.
Only adding because you said you aren’t a native speaker and thought you might want to know:
Again, I’m not trying to critique anything, everything you wrote was perfectly understandable, especially with context, I just felt you might appreciate the information.
Thanks for the input, I appreciate it.
Monopoly house rules makes the game last forever and being boring af. Uno house rules makes the guy who called Uno draw 12 on their next turn.
I feel like the biggest problem with monopoly is how long it takes to lose. If you get a bad start, you can find yourself in a losing position just a few laps in. But the game doesn't outright finish you. You need to land on bad squares to slowly get drained. Every lap you take gives you a small amount such that losing takes even longer. You still need to play and pay attention, because the rest of the table might still be in it
Depending on the player group, I've found that losing a game could take 1-2 hours while the initial stage where you realize you are losing could take a mere 15-30 minutes.
It's a miserable game.
That was the goal of the design, it wasn't meant to be a game. It was social commentary.
it's a lot like soccer
I'm deeply and sincerly indifferent to soccer. But that's a shit analogy.
I think it was a joke about knowing you're going to lose the soccer game, and proceeding to lose. I don't play soccer either but I can still relate.
Edit: really this goes for a ton of point-based competitive sports. It might be obvious that the game isn't going your way in the first 20 minutes, but you can't go home until you hear the buzzer
Yeah, maybe. The thing is that in soccer, it's still a game which both sides can play, even if you're down by a ton of goals. Yes, maybe your chances are bad, but you still get to play and make meaningful decissions.
In monopoly, you're stuck playing a circular version of Chutes and Ladders with no meaningful decissions.
Tried playing with official Uno rules over Christmas and they suck. The house rules we played with were a lot quicker and there where more up and downs as you could fall behind quicker butt also catch up quickly.