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[-] gregorum@lemm.ee 100 points 10 months ago* (last edited 10 months ago)

i've played over 12,000 hours of Fallout 4.

I'll take my PhD now, thx

[-] Dave@lemmy.nz 54 points 10 months ago

Fallout 4 was released 2,985 days ago.

12,000/2,985 = an average of 4 hours a day, every day, no days off.

Probably the best value purchase you'll make in your life.

[-] gregorum@lemm.ee 48 points 10 months ago

Probably the best value purchase you’ll make in your life.

that’s why, after around 10k hours, I finally paid for it, lol.

[-] 0ops@lemm.ee 15 points 10 months ago
[-] gregorum@lemm.ee 15 points 10 months ago* (last edited 10 months ago)

also, it was on sale. GOTY Edition + all DLCs for, like, $15. why not?

I got more out of that game than anything else I ever pirated (except, maybe, my copies of TNG, DS9, VOY, and all 20 seasons of Law & Order), so I thought: why not pay for it? it was totally worth it!

[-] zalgotext@sh.itjust.works 10 points 10 months ago

Dawg how old are you that you've consumed that much content in your life lmao

[-] gregorum@lemm.ee 13 points 10 months ago* (last edited 10 months ago)

I’m 44. also, I spent most of my life freelancing/working from home, and, through covid and for a long time afterwards, unemployed— so lots of free time.

also, I haven’t played it in about a year, although a new Mod, Fallout: London just came out, so I may just kiss a few hundred hours goodbye on that ¯\_(ツ)_/¯

[-] Dave@lemmy.nz 11 points 10 months ago

also, I haven’t played it in about a year

12000/(2985-365) = 4.58 hours per day!

[-] SmackemWittadic@lemmy.world 5 points 10 months ago* (last edited 8 months ago)

I have fallout london open in a new tab on my computer waiting for me to have time to install it and play it. I haven't been this excited for a mod in a long time

Waiting for skyblivion to be released too, that has been in the works for a while

[-] Cowbee@lemmy.ml 1 points 10 months ago

Isn't London coming out in a few months?

[-] vynaaa@lemmy.world 12 points 10 months ago

That's what I did with Far Cry 3, but couldn't get the stupid launcher to work on linux, so ended up pirating it again.Great work Ubisoft!

[-] NightAuthor@lemmy.world 7 points 10 months ago
[-] Dave@lemmy.nz 8 points 10 months ago

Hmm, what did it cost at launch? Probably $60?

6,000 cents / 12,000 hours = 0.5 cents per hour.

[-] gregorum@lemm.ee 7 points 10 months ago* (last edited 10 months ago)

wow, that’s value! especially considering I only paid $15 for it on sale a few years ago! I played a pirated version until recently, then eventually paid for it. it was just such an incredible game, it thought: why not?

[-] Dave@lemmy.nz 6 points 10 months ago

0.125 cents per hour! A thousand times better value than a movie!

[-] NotJustForMe@lemmy.ml 3 points 10 months ago

Lots of Netflix hours on that one, I'd bet.

[-] FunkyMonk@kbin.social 19 points 10 months ago

Here is your theoretical Doctorate of Science.

[-] gregorum@lemm.ee 8 points 10 months ago

Thank you, Professor, I humbly accept.

[-] cerement@slrpnk.net 10 points 10 months ago* (last edited 10 months ago)

~~EA~~ Bethesda only counts microtransactions when advancing your degree

[-] Zorque@kbin.social 4 points 10 months ago

Microsoft doesn't own EA... yet.

[-] MindSkipperBro12@lemmy.world 4 points 10 months ago

Please tell me you accidentally added an extra 0 when you weren’t meant to…

[-] gregorum@lemm.ee 7 points 10 months ago

well… not as a typo…

covid was rough.

[-] MindSkipperBro12@lemmy.world 4 points 10 months ago

What is there even to do in Fallout 4 to justify even 1,200 hours, much less 12,000?

[-] gregorum@lemm.ee 8 points 10 months ago* (last edited 10 months ago)

settlements. between the mods and cheats, you can go pretty fucking crazy.

and, oh, boy, did i. I’ve pretty much rebuilt the entire commonwealth several times over.

[-] wide_eyed_stupid@lemmy.world 4 points 10 months ago

Some mods can really bloat up the game. Tbh, even in vanilla, with all the DLCs... if you want to 100% it, it takes you quite a while. So let's assume OP is a completionist. Then add for example, Sim Settlements 2, all three chapters and Rise of the Commonwealth. That's gonna take you a while to finish, and I'm also going to guess that OP started a new game rather than an existing save every time a new mod and/or chapter was released. On top of that I imagine you'll want to do a Survival run at least once, which can take quite a while. Just to name a few things. :p

Fallout 4 is just like Skyrim. There are so many mods, there is almost no limit to how much time you spend playing it. And because there are so many mods, you'll always have new things to do.

[-] gregorum@lemm.ee 2 points 10 months ago* (last edited 10 months ago)

yeah, a typical vanilla (or even DLC) playthrough is about 40-60 hours. maybe 80 if you really scour. with mods and cheats, I get an average of 200-400 hours out of a playthough.. 600 if I put a lot of wrk into it. technically, one could go on forever, but that’s about the limit I hit before it’s just boring and everything worth doing is done.

FO4, unlike any other, really allows you to build your own world in the Commonwealth. The mods are amazing.

this post was submitted on 12 Jan 2024
1009 points (100.0% liked)

THE POLICE PROBLEM

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    The police problem is that police are policed by the police. Cops are accountable only to other cops, which is no accountability at all.

    99.9999% of police brutality, corruption, and misconduct is never investigated, never punished, never makes the news, so it's not on this page.

    When cops are caught breaking the law, they're investigated by other cops. Details are kept quiet, the officers' names are withheld from public knowledge, and what info is eventually released is only what police choose to release — often nothing at all.

    When police are fired — which is all too rare — they leave with 'law enforcement experience' and can easily find work in another police department nearby. It's called "Wandering Cops."

    When police testify under oath, they lie so frequently that cops themselves have a joking term for it: "testilying." Yet it's almost unheard of for police to be punished or prosecuted for perjury.

    Cops can and do get away with lawlessness, because cops protect other cops. If they don't, they aren't cops for long.

    The legal doctrine of "qualified immunity" renders police officers invulnerable to lawsuits for almost anything they do. In practice, getting past 'qualified immunity' is so unlikely, it makes headlines when it happens.

    All this is a path to a police state.

    In a free society, police must always be under serious and skeptical public oversight, with non-cops and non-cronies in charge, issuing genuine punishment when warranted.

    Police who break the law must be prosecuted like anyone else, promptly fired if guilty, and barred from ever working in law-enforcement again.

    That's the solution.

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Police spin: An object lesson in Copspeak

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