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submitted 11 months ago* (last edited 11 months ago) by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Cheers@sh.itjust.works 6 points 11 months ago

Death Must Die and halls of torment are early access games that cost <$10 and are more engaging than Diablo 4.

Imagine what blizzard could do if they didn't design for micro transactions first.

[-] ILikeBoobies@lemmy.ca 1 points 11 months ago

That is one of the first things you do though

[-] Cheers@sh.itjust.works 2 points 11 months ago

User design says you should design for the user first and then pass it to marketing to make it shitty, not the other way around.

Diablo 4 never made it out of the user design phase.

[-] ILikeBoobies@lemmy.ca 1 points 11 months ago

No you are confused, what you said leads to a bad user experience

You want to take an idea, design how it makes money, then go to user experience. That way the revenue stream is fun for the users

Also you aren’t going to get green lit if you have no idea how it will make money/have your 5/10 year plan

this post was submitted on 29 Nov 2023
111 points (100.0% liked)

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