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submitted 11 months ago* (last edited 11 months ago) by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] OutlierBlue@lemmy.ca 67 points 11 months ago

Can you make the base game fun first?

[-] Nevrome@lemmy.ca 26 points 11 months ago

Exactly. They're maybe the minority but every one who played D2 and D3 with me along the years have given up on D4 after a month. They preferred going back to D2R.

I wonder what % of the player base has disappeared from the game since launch.

[-] BruceTwarzen@kbin.social 13 points 11 months ago

My gorlfriend pre-ordered the diablo 4 deluxe edition (don't ask) and she maybe played 6 hours. She also played like 60 hours of diablo 3 since. I never played diablo, so idk, i just watched her play the other day and one of her 30 something blizzard friends played diablo 4

[-] Nevrome@lemmy.ca 11 points 11 months ago

Yup, approximately what I had in mind, under 15% of the original player base.

The grinding needed in D2 and D3 didn't feel as tiresome as it is in D4.

It might be that I'm becoming older, "grumpier" by the years and that I don't have the patience and time to grind correctly anymore.

[-] greenskye@lemm.ee 4 points 11 months ago

I had a legitimately enjoyable time playing through the story. The open world (at that point) was fun to explore. Then the entire game fell off a cliff as soon as I finished the main story content and tried to get into the 'end game'. It's clear they had no real plan for what to do with it and many of the decisions made the felt ok while leveling, did not scale at all with an end game loop.

[-] Cheers@sh.itjust.works 6 points 11 months ago

Death Must Die and halls of torment are early access games that cost <$10 and are more engaging than Diablo 4.

Imagine what blizzard could do if they didn't design for micro transactions first.

[-] ILikeBoobies@lemmy.ca 1 points 11 months ago

That is one of the first things you do though

[-] Cheers@sh.itjust.works 2 points 11 months ago

User design says you should design for the user first and then pass it to marketing to make it shitty, not the other way around.

Diablo 4 never made it out of the user design phase.

[-] ILikeBoobies@lemmy.ca 1 points 11 months ago

No you are confused, what you said leads to a bad user experience

You want to take an idea, design how it makes money, then go to user experience. That way the revenue stream is fun for the users

Also you aren’t going to get green lit if you have no idea how it will make money/have your 5/10 year plan

this post was submitted on 29 Nov 2023
111 points (100.0% liked)

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