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submitted 1 year ago* (last edited 1 year ago) by Kolanaki@yiffit.net to c/games@lemmy.world

I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I haven't even gotten to check out MP yet because it's locked out until you get passed a certain point in the progression system. Fuckin' why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

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[-] Kolanaki@yiffit.net 22 points 1 year ago* (last edited 1 year ago)

I'm not really talking about powers or skills your character can get; I'm talking like being able to get into multiplayer, or the settings, specific game modes, etc.

Using GT7 as an example again, you can't even get to the settings page until you have gone through a very niche "tutorial" race mode that is unlike the rest of the game, and also sit through a 20 minute unskippable cutscene (which plays everytime you run the game unless you go into the settings to disable it) before you're presented with the main menu screen.

[-] Katana314@lemmy.world 7 points 1 year ago

I mean, arguing against unskippable cutscenes or misrepresentative tutorials is basically like comedians pegging on airline food.

[-] Kolanaki@yiffit.net 7 points 1 year ago

Airplane food is actually more palatable than unskippable 20 minute cutscenes, IMO.

this post was submitted on 03 Nov 2023
331 points (100.0% liked)

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