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I usually play games on "normal" difficulty these days, for a balanced challenge. However, I don't particularly enjoy boss fights, or at least I don't enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to "easy", while not making the rest of the game less challenging as well.

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[-] setsneedtofeed@lemmy.world 2 points 1 year ago

I think there is a wide difference between soulslikes and GTA. The most obvious being that soulslikes are understood to be difficult, while GTA difficulty spikes are almost random and tend to be a result of poor design.

In something like GTA there shouldn't be a need to skip story critical missions, because those mission should be ironed out. The really frustrating missions either need to be reworked or pushed into optional side missions.

this post was submitted on 29 Oct 2023
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