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submitted 1 year ago by sexy_peach@feddit.de to c/gaming@beehaw.org

and I am really not impressed. I don't want to know more about the story, don't want to build a spaceship that I can fast travel with, don't want to explore the universe.

What are your thoughts?

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[-] totallymojo@ttrpg.network 21 points 1 year ago

It's not as open and "huge scale" as people seem to think it is.
It's kind of "fake open" if that makes sense.
You cannot get into your ship and fly 500m east to your mission.
If you do that, a new instance is loaded and your mission is not there.

Made me disappointed.

[-] Joker@beehaw.org 7 points 1 year ago

Wait, what? How does that work? I haven’t seen much of the game except trailers.

[-] Skyhighatrist@lemmy.ca 14 points 1 year ago* (last edited 1 year ago)

There's no flying in atmosphere at all. To do what the parent commenter says would require going back to orbit (loading screen) then choosing a spot on the planet to land (another loading screen). When you land like that on planet, it generates an instance for you that is procedurally generated, but won't contain any of your mission markers. (I haven't actually tried that part, but I've seen others talk about it.)

The game is basically areas, separated by loading screens. You get in your ship, that's a loading screen, you fly to orbit, another loading screen. Then in orbit if you want to go to another planet, you set course and do another loading screen. Once there, you choose a spot and land for another loading screen. There is flying in space, but it's limited to small instances with some other ships, and POIs. Your ship's speed is very slow, ~~and as far as I've been able to tell you cannot walk around your ship while it's in flight (this may be a limitation of the controller controls, I saw a streamer stand up in flight, but I don't know if that was a bug or not. There's no binding to stand up when you are in flight on controller.)~~ I just wasn't holding B long enough, you can stand up when you are in space, you just have to hold the normal binding for longer than I expected.

All that being said, I'm still enjoying the game. But I went in with low expectations.

[-] evranch@lemmy.ca 6 points 1 year ago

What you describe sounds almost exactly like the Mass Effect 1 procedurally generated missions. But that game came out in 2007...

[-] Skyhighatrist@lemmy.ca 6 points 1 year ago

Mass Effect 1 has the Mako though. In Starfield, as far as I know there are no ground vehicles at all. So it's just a lot of running.

[-] Sidyctism@feddit.de 1 points 1 year ago

I mean to be fair, maybe starfield is better off without ground vehicles if the alternative is the mako

[-] SenorBolsa@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

It Mako me angry. There's enough there I think it would be nice to have a little rover that could go like 30 mph and haul your loot.

[-] totallymojo@ttrpg.network 4 points 1 year ago

Oh shit, you are right. This is how Starfield works. I forgot that Mass Effect had the same thing!

[-] Legendsofanus@beehaw.org 4 points 1 year ago

Sounds like an absolute chore of a game

[-] echodot@feddit.uk 4 points 1 year ago

I would have much rather play in a single star system where all of the worlds are carefully crafted than them having this kind of "infinite although not really" random terrain generation thing.

Even no Man's Sky has more exploratory options.

this post was submitted on 01 Sep 2023
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