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Why do modern strategy games hate the grid?
(lemmy.world)
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I friggin love Solasta. Our tabletop D&D game kind of fell apart, and this was the first thing I found that gave me that D&D vibe. My wife liked it right away, too, so this gave us some quality together play time.
The graphics & acting probably don't come close to BG3, but I honestly don't care. The battles are very fun. I think the UI is easier to understand and use than BG3, at least to start. Main actions, bonus actions, spells, etc. are all very clearly marked. Another fun feature is that you can create characters outside of games, and level them up, too. I've spent a good amount of time just making characters, looking for interesting results. At in person games I tend to always play the same kind of character, but being able to explore lots of different classes in an easy way was a big unexpected bonus of the game.
There's also a ton of user created content.
It often goes on sale for $15. Definitely worth checking out.
I'm convinced, getting it tonight and starting it as soon as I finish my dark urge playthrough. Thanks! Kinda wanna give a go to the character I prepared yesterday, a rock gnome bard who hates rich people and dual wields a hammer and sickle. (Ik two weapon fighting sucks in 5e).
I'll say this, of all the DnD-like CRPGs it's the one I hear mentioned the least, and it absolutely deserves to be a lot more visible because it's far from the worst of those.