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Luanti 5.17.0 released! (blog.luanti.org)
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[-] SailorFuzz@lemmy.world 10 points 19 hours ago

I understand the modular system and world gen possibilites of voxel based games. It is a cool thing..... I just wish people would do something else with it other than just reinvent Minecraft over and over again.

[-] moonpiedumplings@programming.dev 5 points 17 hours ago* (last edited 16 hours ago)

Okay, we'll remake cube world!

https://veloren.net/ (FOSS)

[-] LongLive@lemmy.world 3 points 19 hours ago

perhaps reiterate rather than reinvent?
Mind you there are novel concepts.

I guess general purpose game engines are able to support more concepts, so luanti doesn't benefit those cases.

[-] insomniac_lemon@lemmy.cafe 2 points 11 hours ago* (last edited 9 hours ago)

Yeah, I think for me it (many of Luanti's games) reiterates MC's aspects more than I'd like. (aside from the completely non-MC games, which can be hit-or-miss IMO)

This probably could be fixed, though it's a somewhat-specific laundry list of things (one is less inventory management due to clutter) so I imagine it's unlikely someone else will. I lack motivation, especially lacking a starting point. Although Luanti does seem like it's probably easier to create mods/games for (assuming I haven't missed something with MC, unless you could count data packs but I was gone before that made it to JE).

[-] Ephera@lemmy.ml 1 points 10 hours ago

Yeah, Luanti has an official modding API, which is documented and which doesn't break with every release: https://api.luanti.org/

For Minecraft Java Edition, they promised that a long time ago, but never delivered, so folks still just dick around with the decompiled code.

[-] mnemonicmonkeys@sh.itjust.works 2 points 18 hours ago

You can't make people work on something they aren't excited for. At least not free

this post was submitted on 21 Aug 2026
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