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Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Hitman has some complex AI with a lot of interactions that, in context, do make a lot of sense. One that’s a bit rarer is the way they react to gunshots, which I used to get a Silent Assassin Suit Only run.
There’s one path with two guards and I couldn’t figure out a way around. My master plan had me stand in a room nearby, and fire an unsilenced pistol at the ground twice - no one saw, but the two guards heard and became alerted to the location. I holstered the gun, and snuck around their pursuit path to go in the area they’d protected.
As a bonus, several NPCs inside the room would normally have been “suspicious” of my appearance. But, while they’re panicking in reaction to nearby gunfire, they are more concerned with avoiding danger than spotting intruders (kind of makes sense, they think I might be someone running from the shooter too). So, I rushed past them to a safe room before any of them returned to a calm state.
And, since no bodies were found and I wasn’t spotted doing anything, the whole loud chaos doesn’t cause problems for my silent assassin score, ironically enough.
Speedrunners have thoroughly dissected Hitman's AI and found ways to completely break the game. There's a brief explanation of the systems at the beginning of this video, but basically the devs wanted cinematic moments where guards rush past 47 to check out a distraction, but bungled the implementation to the point where you can reliably waltz past armed guards while undisguised and with your weapon out after half a second of preparation.