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submitted 2 days ago by simple@piefed.social to c/games@lemmy.world
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[-] Rug_Pisser@piefed.zip 1 points 21 hours ago

It's hard to say definitively really. I think it felt a bit 'samey' maybe? Also being an old man means i have less and less time to spend gaming. Buying a steam deck definitely helped, but i haven't even switched that on in months.

[-] Cocodapuf@lemmy.world 1 points 8 hours ago

Well I hear those complaints, I feel like I used to be a gamer, and now that I have a family and a whole bunch of responsibilities, these days I'm more of a guy with a fancy PC.

I read some other posts in this thread saying it was too easy, and I guess I can understand that. There weren't a lot of places that had me stumped for long.

I think they do need to consider adding in some new mechanics to the puzzles, I think they lean heavily on the light beams and I'd love to see some weirder stuff. For instance, the way that portal 2 added liquids, and the liquids had cool interactions with the existing mechanics. Cubes could bounce or slide on them. The streams of liquids could flow through portals, etc. In Talos, they add new mechanics from time to time, but they don't always interact with each other in interesting ways. I know that's difficult to do, but that might be the key to a good puzzle game sequel.

this post was submitted on 13 May 2026
133 points (100.0% liked)

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