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submitted 1 week ago by Beep@lemmus.org to c/comicstrips@lemmy.world
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[-] Ephera@lemmy.ml 2 points 1 week ago

Hmm, that is an interesting point, because I do also prefer roguelike videogames to RPGs. They compress the whole character development down into a much shorter timeframe.
And while it's still a factor that it's just your stats growing vs. your enemies' stats growing, you do have a pretty clear goal to reach.

You also most definitely have no plot armor either, as a single death is the end of that story. And the randomization of the levels certainly adds to that, too, as I can't get the feeling that I should be able to manage anything the game throws at me.

My favorite roguelike !dcss@lemmy.ml has these historic quotes on items and spells. And the Swiftness spell has verbatim this text as its quote:

Just Walk out. You can leave!!! Work, social thing, movies, home, class, dentist, clothes shoppi, too fancy weed store, cops if your quick, friend ships. IF IT SUCKS... HIT DA BRICKS!! real winners quit

...which is the best gameplay advice for that game, for any situation. 🫠

this post was submitted on 29 Mar 2026
722 points (100.0% liked)

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