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[-] ICastFist@programming.dev 7 points 1 day ago

Ever since I've seen and played systems were armor is damage reduction instead of damage avoidance, AC became silly :)

[-] jtrek@startrek.website 9 points 23 hours ago

Yeah, dnd's "armor as avoidance" is really unsatisfying to me now. That and how you can beat their AC by 15 and then roll minimum damage. At least pf2e addresses that.

I want to be able to mechanically distinguish between "hard to hit" and "hard to damage", and DND generally doesn't deliver.

this post was submitted on 21 Mar 2026
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