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Steam Support :: About the New York Attorney General lawsuit against Valve
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The games aren't marketed at children and I'm sorry but even though now that I understand the scope of how the loot boxes in these games work, I don't think it's really a good idea to lable this child gambling. If a kid is playing a game rated M, that's not the fault of the company who sold it, it's the fault of the parents who didn't supervise their kids.
This is absolutely just a push for ID verification and the "think of the children" slant it's using is disingenuous.
I want loot boxes to be outlawed (if they can be redeemed for monetary value), but this is just straight up authoritarian and extremely invasive.
I feel like you reacted to part of what I wrote without reading the whole thing.
I'm also going to point out that I've been carded while buying a game rated M on more than one occasion.
So. Regardless of what the ratings mean, in practice, there's a lot of things that go into how people perceived them.
How does Steam or Valve market these games to children exactly? In order for me to buy Halflife 2 on disc I literally had to show ID.
My older brother had to buy the first game because I was too young. My parents knew about and did not care about the ratings. My father in particular played the games with us.
While these are the only two Valve titles I've played and they aren't online competitive games, I really would love to hear why you think the games are marketed to kids.