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Gaming Pet Peeves (slrpnk.net)

What are some things that just get under your skin about games?

For me, it's games that do not allow controller rebinding. I have neuropathy and my fingers don't all work. If I can't rebind buttons so that I have necessary moves (for example: parry) be on buttons I can reliably press the entire game becomes unplayable.

And on console, where I can't refund a game after I downloaded it (fuck you Sony) then it really screws me over wasting what limited funds I have on games I just can't play.

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[-] Goodeye8@piefed.social 1 points 2 weeks ago

The art of gaming is in its storytelling, not it’s arbitrary mechanics that gate access to that story experience

What kind of storytelling? Because if we're talking about just the story it might as well be a movie or a book. It needs to have interactivity and that interactivity needs to support the story. So if the story is about hardship how can the player feel that when nothing is hard? To come back to the ARC example. How would it make sense that ARC have pushed humans underground when you as the player don't fear ARC?

[-] Doc_Crankenstein@slrpnk.net 3 points 2 weeks ago* (last edited 2 weeks ago)

It doesn't have to make sense. Gameplay mechanics and the in game world and story are two different things.

Again, difficulty is subjective. What is "hard" for one is easy for another. So let the player decide how hard they want their experience of the story to be.

[-] Goodeye8@piefed.social 1 points 2 weeks ago

It doesn’t have to make sense. Gameplay mechanics and the in game world and story are two different things.

Why are you even playing games if it doesn't have to make sense? Clearly you care about the story but don't care whether the gameplay supports the story? So if the gameplay adds nothing to the story why not just watch a youtube playthrough instead of playing it yourself?

Again, difficulty is subjective. What is “hard” for one is easy for another. So let the player decide how hard they want their experience of the story to be.

Difficulty is subjective but it has to be consistent if you're trying to use difficulty to evoke an emotion. Imagine there's a game that wants you to feel like you've overcome a serious challenge. How can the game do that when on the first sight of challenge you turn it into easy mode and skip the process of making you feel that way?

[-] Doc_Crankenstein@slrpnk.net 3 points 2 weeks ago* (last edited 2 weeks ago)

Because I enjoy playing games and experiencing the story they have to tell? How is that hard to understand?

You can enjoy playing the game AND enjoy the story they have to tell, I also enjoy games that don't have a story but have fun gameplay, but the two do not have to be tied at the hip and they shouldn't.

You seem to fail at understanding what "difficulty is subjective" means. Who are you to determine what is a "serious challenge" for the player? Everyone is different. What is a serious challenge to overcome for one is a cakewalk for another, unless the player has the ability to adjust the difficulty to their liking and capabilities.

Who fucking cares if someone puts it down to easy? If that is the challenge they are comfortable with then let them have that option. Fuck off with that elitist bullshit.

[-] Goodeye8@piefed.social 1 points 2 weeks ago

Because I enjoy playing games and experiencing the story they have to tell? How is that hard to understand?

But you don't care when the gameplay enhances or detracts from the story? You're okay getting shot 1000 times and nothing happening but that one bullet during the cutscene is all that it takes?

You can enjoy playing the game AND enjoy the story they have to tell, I also enjoy games that don’t have a story but have fun gameplay, but the two do not have to be tied at the hip and they shouldn’t.

I absolutely enjoy games that have no story to tell. I agree that gameplay and story don't need to be joined by the hip. But I think you shouldn't chainsaw them apart if they are joined by the hip.

You seem to fail at understanding what “difficulty is subjective” means. Who are you to determine what is a “serious challenge” for the player?

I completely understand that difficulty is subjective. I am not the one who determines what is a serious challenge. The game developers are the ones who decide that. Who are you to tell game developers how they should make their game?

Everyone is different. What is a serious challenge to overcome for one is a cakewalk for another, unless the player has the ability to adjust the difficulty to their liking and capabilities.

Which further proves my point that the developers should have fixed difficulty when they use difficulty to guide the player or evoke a feeling. How can they do that when they need to make it work for everyone?

Who fucking cares if someone puts it down to easy? If that is the challenge they are comfortable with then let them have that option. Fuck off with that elitist bullshit.

I'm sorry a game was too difficult for you and you got your feelings hurt and now are trying to turn the entire world around your hurt feelings instead of accepting that you are the one with the problem, not everyone else. Was that elitist enough for you? Fuck you for calling me elitist when you can't even understand the point I'm making.

[-] Doc_Crankenstein@slrpnk.net 1 points 2 weeks ago* (last edited 2 weeks ago)

I completely understand that difficulty is subjective. I am not the one who determines what is a serious challenge. The game developers are the ones who decide that. Who are you to tell game developers how they should make their game?

Thanks for confirming that you absolutely do not understand it one iota. It is not the developer that determines it. It is the player because, again WHAT IS DIFFICULT FOR ONE IS EASY FOR ANOTHER. You're the one playing, not the developer. Is it challenging FOR YOU, or is it not? Thus you, the player, determine what a "serious challenge" is or isn't.

Which further proves my point that the developers should have fixed difficulty when they use difficulty to guide the player or evoke a feeling. How can they do that when they need to make it work for everyone?

No, it disproves your point because the experience is different for every individual. A fixed difficulty just ensure that some players will have a cakewalk while for others it will be impossible due to things like disability preventing them from having the physical capabilities of surpassing the arbitrarily set difficulty settings.

The point is that they SHOULDN'T DO THAT BECAUSE IT IS LAZY STORYTELLING AND ARBITRARY RESTRICTIVE FOR PLAYERS WITH DISABILITIES.

Jesus you're a brick fucking wall. It's pointless to attempt having a conversation with you. I understand your point. I fully disagree and think your point is elitist and arbitrarily restrictive to players with disabilities, like myself.

Fuck you, elitist shitbag.

[-] Goodeye8@piefed.social 1 points 2 weeks ago

Somehow you understand my point perfectly well but can't address a single point I've made. We're not discussing my arguments here, we're discussing the bullshit you threw in my way to duck away from my argument. How about you actually address what I originally said if you're so god damn certain you know what I'm talking about? I'll spell my points out for you and then you can knock them down.

Argument one. It creates a ludonarrative consistency in games where the world is supposed to be harsh and unforgiving.

Argument two. It can be used to evoke a certain feeling in people.

And I want actual arguments and not this "I don't care about those things so those arguments are irrelevant" bullshit you used before to cop out making an actual argument.

[-] Doc_Crankenstein@slrpnk.net 1 points 2 weeks ago* (last edited 2 weeks ago)

Jesus Christ you're one stubborn fucking mule. Conversing with you is pointless. You fail to understand the point about disability being an accessibility feature.

[-] Goodeye8@piefed.social 1 points 2 weeks ago

Lol. Gets called out, ducks again. This time with name calling.

[-] Doc_Crankenstein@slrpnk.net 1 points 2 weeks ago* (last edited 2 weeks ago)

Congratulations on still missing the fucking point.

None of your points fucking matter if the player doesn't have the accessibility available in order to be able to play the game in the first fucking place.

Thus, difficulty as an accessibility feature.

God you elitist assholes are all the fucking same.

[-] Goodeye8@piefed.social 1 points 2 weeks ago

I haven't missed the point. I addressed that in a different comment. I'm still waiting for you to address mine.

[-] Doc_Crankenstein@slrpnk.net 1 points 2 weeks ago* (last edited 2 weeks ago)

No, you didn't. I'm truly sorry you lack the reading comprehension to understand this. Continue thinking you did though because trying to argue with an elitist is as useful as arguing with a brick wall.

[-] Goodeye8@piefed.social 1 points 2 weeks ago

Oh really? Where exactly do you think I addressed it?

[-] Doc_Crankenstein@slrpnk.net 1 points 2 weeks ago

Go re-read the conversation until you get it. Cause I'm done entertaining this bullshit

[-] Goodeye8@piefed.social 1 points 2 weeks ago

Yep, you keep talking out of your ass and ducking at every criticism. No wonder you demand easy mode for everything, you can't stand the slightest amount of pushback.

[-] Doc_Crankenstein@slrpnk.net 1 points 2 weeks ago

Cool story pal. Everyone else here seems to get the point but you.

this post was submitted on 23 Nov 2025
225 points (100.0% liked)

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