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submitted 2 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Gullible@sh.itjust.works 10 points 2 days ago

To release something for free on steam, does it cost $100?

[-] IronBird@lemmy.world 4 points 1 day ago

you a pay deposit to publish on steam, you get it back after enough sales

[-] OwlPaste@lemmy.world 8 points 2 days ago

Is that 100 per game or per developer account?

[-] justdaveisfine@piefed.social 18 points 2 days ago
[-] Gullible@sh.itjust.works 6 points 2 days ago* (last edited 2 days ago)

Oof. Forking over a hundred dollars as a dev just out of college looking to get broader critiques kinda sucks

[-] 4am@lemmy.zip 29 points 2 days ago

Steam refunds the fee if you make over $1000 in Gross Adjusted Revenue.

It’s supposed to be a tactic to discourage shovelware.

[-] Iceblade02@lemmy.world 11 points 2 days ago

If you're just looking for critiques there's plenty of other spaces to post your product. 100USD for the outreach & services steam provide a developer is actually quite cheap in western countries. I could see it being more difficult in parts of the world with lower purchasing power though unless they have some regional pricing scheme.

[-] CookieOfFortune@lemmy.world 23 points 2 days ago

$100 is nothing compared to how long a game costs to make. Hundreds of development hours is tens of thousands of dollars. And if you’re making a game for less than a hundred development hours… maybe it’s not a very good game?

[-] Gullible@sh.itjust.works 2 points 2 days ago

Most student projects I found weren't particularly good, you’re right. They seemed to be looking for perspective on a specific thread they were winding through. Whether it be visuals or a basic gameplay loop. It’s just funny to look back and see thousands of dollars and hours spent to receive responses like “I couldn’t get past the first page because the menu was broken.”

[-] CookieOfFortune@lemmy.world 19 points 2 days ago

It doesn’t seem like Steam is the right venue for a student project. It’s not a place to receive basic feedback which students or novices would need to improve.

[-] justdaveisfine@piefed.social 18 points 2 days ago

Depending on what you're looking for in critique, Steam may not be a great place to get feedback. If you're looking for just a handful of focus users, you're better off uploading a game to itch.io and then asking people to try it via whatever relevant channels you're looking at.

Steam is better for reviews. Though reviews are not aimed at the dev but aimed at potential buyers which is very different looking.

[-] Truscape 14 points 2 days ago

I would distribute on Github, make a Flatpack, or use itch.io or similar for a hobby project.

[-] AnUnusualRelic@lemmy.world 1 points 2 days ago

Come on, what can a hundred dollars be anyway? Five bananas?

this post was submitted on 21 Oct 2025
254 points (100.0% liked)

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