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Games
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
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To make it playable for normal people.
Is it really that bad? I don't really play metroidvanias, but thought I'd give it a try and have really being enjoying it. You have to go in with the expectation that a lot of fights might take 5-10 tries to learn all the mechanics and build muscle memory. It's a hard game, but also very rewarding when you progress precisely because it doesn't spoon-feed you victories.
Also, IIRC, they've already released a few patches to tone down the difficulty in some of the tougher spots.
I'm definitely overstating for effect, but yeah, to me, the game very much feels like they wanted to cater to the inhuman speedrunning and challenge running crowd from Hollow Knight, and made things unreasonable for causal/average gamers.
Maybe my bias is in having played and loved Hollow Knight first, but I NEVER felt like I was being given an unreasonable challenge in Hollow Knight. And Hollow Knight, by the late and post game, is HARD. They just managed to balance the difficulty curve so masterfully, that every escalation felt natural, even exciting.
Silksong, overall, did NOT do this for me. The early game felt obnoxiously punishing, the mid-game completely fell off a cliff into easy, once you get a handful of key upgrades, and the late game just varied all across the spectrum.
~~Come on now, it's fine to be opinionated on the matter but inciting an unnecessary argument doesn't do any good.~~ Mods are a great feature and allow many people to get even more enjoyment out of an incredible game.
I think my comment might have come across the wrong way. I didn't mean to incite any arguments with it.
I just didn't expect Silksong to have any mods a month in.
My apologies then, sorry about the assumption...
Many people, myself included, think that Silksong is not balanced as well as it could be.
Anyway, yes there are quite a few mods that I've found so far. Balancing out some of the more egregious design choices, and adding some general quality of life changes and time savers makes this game so much more enjoyable in my opinion. The challenge is still there, the game just feels much less like it's trying to force you to be a masochist.
Also, there are purely cosmetic mods as well for people who just enjoy a different look.
Yeah, I'll give you that one. Act 1 is harder than the rest of the game for some reason.
I hope Team Cherry finds a way to make the difficulty curve a bit better.
If it's too hard?
I'm not far enough in Silksong to give an opinion, but: Had this happen with Stellar Blade. I was playing through, actually started to enjoy the story, and it has a series of about 3 bosses at the end, interspersed with cutscenes (not fought in a row, just progressively harder). And they were awesome - challenging, but awesome. I felt rewarded for recognizing the full combo strings and parrying, as well as recognizing opportunities to get attacks in.
I get to the final boss (the "Take hand" one), and it's a brick wall. Epic and all, but feels like a leap in difficulty for an already-tough game. I keep at it, trying my best, but it gets no easier. It's also an unsatisfying runback after often barely getting far into the fight. Finally, having not needed it all game, I switch to the game's built-in easy mode. Even then, it's a challenge, and I lose if I'm not paying attention to the attacks! But, I can at least recover from those failures, and try to learn more in one go. From then, I'm eventually able to get through and see the conclusion to the story. I recognize I do not hold bragging rights to that final boss, and I'm fine with that. I liked getting to see the ending cutscene, I exhibited as much patience as I could give with the bosses...but any more than that, and I would've started to hate the game.
I’d like to have a mod where I could play through the game as the knight and use the bad system from the first game. Just as a way to play it again for fun.