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[-] TheTrueLinuxDev@beehaw.org 20 points 2 years ago

They rewrote their engine and framework multiple times, this kind of stuff is stupidly complicated to do. I think they originally went with Cryengine, Amazon Lumberyard, and whatever else by now. So yeah, the problem is, they are rewriting everything from scratch multiple times that they fail to make any deliverable. They basically netscape themselves to hell.

[-] hodgepodgehomonculus 14 points 2 years ago

Lumberyard was just a fork of cryengine, that's not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.

[-] Kaldo@beehaw.org 6 points 2 years ago

But even that was like 5+ years ago, ancient history by software dev standards. It's hardly an excuse for the state it's in today.

[-] TheTrueLinuxDev@beehaw.org 2 points 2 years ago

Well honestly, I remember they did mentioned that it require a rewrite on various parts for transition from Cryengine to Lumberyard though it been years.

[-] Bipta@kbin.social 3 points 2 years ago

That's a great article.

[-] KaiserFill@lemmy.studio 3 points 2 years ago

Star Citizen Forever.

this post was submitted on 14 Jun 2023
90 points (100.0% liked)

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