I love my duxtop induction, but you should make sure all your pots and pans are compatible with induction, only my cast irons work with mine.
Just put the card in your wallet and scan it like a metro pass card.
Re-iterating TeaHands and Walops points. I think for me the biggest one is to start small. Like..pick something small, and then go smaller than that. I find that it can be useful to set a bronze/silver/gold endpoint for yourself:
- Bronze is something you are sure you can complete in the time frame.
- Silver is where you think you can get to if you really push yourself and nothing bad happens
- Gold is where you can go if everything goes right all the time.
This can help with motivation, because "failing" can often make you stop working because you de-motivated yourself, but not quite reaching your furthest estimation is motivation to push yourself.
Also something to keep in mind is that if you don't make your bronze goal at first, this just means that you have a skill that needs to be improved: scoping. This is something everybody struggles with. I have been a professional gamedev for 10 years and I still scope things to how I think things should go, or I scope time to "feature-complete" (ie it ticks the all the boxes it was supposed to), but not "complete" (there might be bugs, the art doesn't look right/etc..)
Also, version control is super useful, not just for tracking down bugs as Walop called out, but also for motivation. If you commit at least one thing at the end of everyday, you are basically keeping a journal of your work. This can be useful to look back on and realize even if you feel like you didnt get that much done, you can go back and see "hey I actually did all this stuff over the last week!"
The containers are useful for having multiple accounts. Eg I have a work tab that has my work Gmail/PayPal/etc accounts logged in, so I can easily switch contexts without closing all my other tabs/windows
I don't have much sympathy for this. If you really just care about the community, then just move the community to lemmy/kbin/discord/irc/whatever. These people are just afraid to lose their power over the community, not the community itself.
Over 50% isn't too bad at this point in the game. We'll see if it drops lower over/after the weekend, but that is still a significant portion of subreddits, which are the only thing that generates content for reddit. I don't this this will actually do anything, and I am done with reddit now. I never felt attached to it, and I have found active communities on lemmy for most of my subs, and the community is way better here. I don't need reddit anymore.
Lumberyard was just a fork of cryengine, that's not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.
SSDs have been around for a long time, and have been affordable for quite a while now. While optimization should always be happening on the developer side, its not crazy to start requiring 30+ year old technology to use modern games.
I like the partial weights, it basically means that the whole community has to band together to hide something, which is essentially what they were originally supposed to be used for on reddit.
My current project is a bartender management game. You have to manage tending bar and giving people the right drinks with handling people getting too drunk and puking/fighting/etc.. Still trying to figure out if/how I want to integrate making cocktails rather than just serving 1/4 beers.
Dnsimple for me. Swapped from GoDaddy like 10 years ago and haven't really felt the need to explore elsewhere, the costs are pretty good and never had any issues.