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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[-] hamburglar26@wilbo.tech 13 points 1 year ago

The problem with Elite Dangerous is that it is basically an online game, even in solo play and they never bothered to figure out a way for solo players to pause.

[-] Nanokindled@beehaw.org 4 points 1 year ago

This is true for all of the examples of this problem that I'm aware of.

[-] fakeman_pretendname@feddit.uk 5 points 1 year ago

It also seems to keep cropping up in janky 3D Unity games, "We can't allow pause because it breaks all the physics".

[-] r1veRRR@feddit.de 3 points 1 year ago

Soulslikes can't be paused and it has nothing to do with online play. Fromsoft just hates working adults.

[-] Nanokindled@beehaw.org 1 points 1 year ago

I think it probably has something to do with online play, though, since Fromsoft's multiplayer model revolves around invasion. Granted you can turn it off, so obviously there should be a pause option, but I have a vague hunch that the two issues are related from a dev/engineering perspective.

this post was submitted on 31 Jul 2023
181 points (100.0% liked)

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