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submitted 1 day ago* (last edited 1 day ago) by ByteOnBikes@slrpnk.net to c/gaming@beehaw.org

With the success of massive RPGs like Baldur’s Gate 3 that actually offer player choice again, Peterson is excited to release his game to an audience that does want more again. After a rough period of RPGs where player choice and ingenuity were watered down, there’s now a hunger for more branching paths and player freedom.

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[-] prole 1 points 13 hours ago

That is one way to make a good RPG, sure. But some of the best RPGs ever made are completely linear (most JRPGs for example).

[-] vonbaronhans@midwest.social 2 points 11 hours ago

I think JRPGs do focus on choice, but usually more in terms of the gameplay and deep combat systems with weird synergies to discover. Story-wise... yeah definitely more linear.

[-] megopie@beehaw.org 1 points 10 hours ago* (last edited 10 hours ago)

Personally I’ve never been a huge fan of JRPGs, Some I’ve enjoyed, but rarely will I ever play them twice.

Also I think there’s a fair argument to be made that if you cannot play a role, if there are no choices to be made on how you play it, it’s not really a role playing game. It’s action adventure if it’s a linear story with only one way to play it.

this post was submitted on 31 Jan 2025
94 points (100.0% liked)

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