Meanwhile my lonely ass been sitting over here absolutely loathing Fallout: New Vegas since its release. I did not like that game. I probably would today if I got over myself and tried playing it again.
Yeah, Obsidian has a bad habit of that. Crazy thing is they still managed to make one of the greatest RPGs of all time, crippled and short on development time.
Its a bit "theme parky", but the writing and narrative agency is just so good it's unreal.
its just a shame it could have been even better had they managed it better. i think it was j.e. sawyer who said they really fucked up by not doing the bug testing until it was way too late to fix everything
Maybe, there are a lot of shames in life, and it would have been great to see what they could have done with more dev time. But Bethesda said "we will let you do it if you can get it done in 18 months" and Obsidian said "hell yeah!".
And given that situation, I am actually glad they spent the effort on the writing and player agency over bug fixing. A "better managed" development might well have been far less ambitious.
Now Troika games not winning the bidding war for the Fallout license, that's a damn shame.
Not OP but New Vegas always felt like a total overhaul mod for Fallout 3. Same assets, different location, different story, crashes a lot.
Basically was, Bethesda crippled Obsidian with a ridiculous target to release in so they had little to no time to work on new assets etc.
New Vegas is a great game despite its original flaws that in the years since, modders have completely fixed.
no they didnt, obsidian crippled themselves by saying they can do it in 18 months and then mismanaging their time
Yeah, Obsidian has a bad habit of that. Crazy thing is they still managed to make one of the greatest RPGs of all time, crippled and short on development time.
Its a bit "theme parky", but the writing and narrative agency is just so good it's unreal.
its just a shame it could have been even better had they managed it better. i think it was j.e. sawyer who said they really fucked up by not doing the bug testing until it was way too late to fix everything
Maybe, there are a lot of shames in life, and it would have been great to see what they could have done with more dev time. But Bethesda said "we will let you do it if you can get it done in 18 months" and Obsidian said "hell yeah!".
And given that situation, I am actually glad they spent the effort on the writing and player agency over bug fixing. A "better managed" development might well have been far less ambitious.
Now Troika games not winning the bidding war for the Fallout license, that's a damn shame.
Honestly, I'm ok with it it. It created a game more focused on story.