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I'm currently reading the book "Game On!" About video game history, and had to verify.

When initially designing The Sims, Wright spent a great deal of time researching the fan community of the hugely successful Quake and Quake 2. "I was amazed at the time people were pouring into making their own custom levels," he told Wired. "So with The Sims, we wanted to make it possible to modify everything. Players could use it as a storytelling platform."

https://www.shortlist.com/news/15-things-you-probably-didnt-know-about-the-sims-4

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[-] INHALE_VEGETABLES@aussie.zone 6 points 2 days ago

Sim ant was so awesome at the time, holy shit.

[-] SoleInvictus 1 points 1 day ago* (last edited 1 day ago)

I lost entire weeks of my childhood playing at being an ant.

Now that I've typed that out, ~~bug~~ big chunks of my childhood suddenly make more sense.

Edit: dammit. I'm leaving that typo because it's perfect.

this post was submitted on 19 Dec 2024
62 points (100.0% liked)

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