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submitted 4 months ago by ByteOnBikes@slrpnk.net to c/pcgaming@lemmy.ca
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[-] otp@sh.itjust.works 2 points 4 months ago

We should regularly be seeing lower All-Time-Lows for most multi-platform games on non-Steam platforms then, right?

I don't think we do. Why not?

[-] copygirl 35 points 4 months ago* (last edited 4 months ago)

Because that's not beneficial for companies. They want to make (more) money.

The only option most developers and publishers would have is to move to another store, where the cut is usually the same, with the exception of Epic Games Store. And as pointed out elsewhere, setting up and managing your own store ends up being more expensive than a 30% cut. And then you still don't have the same features as Steam.

[-] otp@sh.itjust.works 3 points 4 months ago

Because that's not beneficial for companies. They want to make (more) money.

If having a lower price means you make more sales, then yes, it definitely can be beneficial for companies.

If you want to make $40 per copy, you could sell for $60 on Steam, or about $47.00 on Epic.

Being on sale for $47 would "unlock" more customers than you'd get if your game was only available for $60 everywhere. Some customers won't ever buy the game at $60, but they would at $47, and the company makes the same amount of money.

That is beneficial for companies.

[-] copygirl 24 points 4 months ago

Why are you making it my responsibility to explain why companies are not passing on their savings to consumers?

[-] SlyLycan@lemmy.dbzer0.com 11 points 4 months ago

As a bystander I appreciate you. I learned some things I didn't know.

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this post was submitted on 01 Dec 2024
301 points (100.0% liked)

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