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[-] Mandy@sh.itjust.works 78 points 1 month ago

All bs and scam atuff aside. This is what happens when you have a leader who never gets told no.
Dude never finished and feature krept freelancer too before Microsoft kicked him to the curb and finished it themselves.

[-] SupraMario@lemmy.world 25 points 1 month ago

Yep, feature creep is basically this entire dev cycle. Dude just keeps adding more and more and never really finishing anything. I grabbed the game on sale a few years ago, I have maybe 15 hours into it. It's got stuff to do, but not what I would expect from the money and time that's been spent on it.

[-] LouNeko@lemmy.world 9 points 1 month ago

At those time frames it's not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That's why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn't done.

[-] Mandy@sh.itjust.works 2 points 1 month ago

Onebof the reasons it runs like shit with seemingly going random glitches
They changed engines 4 times.

Their code is held together like an ork gargant

this post was submitted on 18 Oct 2024
202 points (100.0% liked)

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