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I hate battle royale games
(feddit.it)
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Dev difficulties are still there and not the same. Don't understimate netcode, or just simply gun feel, balancing, map design, sound design. Those are very difficult to get right even if you do not have to write a story or code NPCs. Each games have different challenges.
Netcode, gun feel, balancing, map design, sound design, ... all things that are present in co-op shooters as well. Don't get me wrong, I agree with what you're saying, but I feel like you have misunderstood what I was trying to communicate. (Which might be my fault.)
And yes, there are things that are unique (or more critical) to PvP shooters, but my point was: It's overall less work, for developers and artists, to just have players fight each other over and over again, than to create content for players to cooperatively enjoy.