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I am currently looking at DM’ing for my first time as well as being the introduction for PF2e to our group.

We’ve played for a bit, started with 3.5e, and moved to 5e, however we never felt satisfied playing 5e.

We are looking now at Pathfinder 2e to continue our group and as I am the one who brought it up, it has fallen to me to DM, though I never have before. I’ve only played 1e. The group seemed to like the emphasis on group cooperation versus solo rushing that 5e seems to encourage.

Group would be 5 players, one forever DM who is glad to play for once.

I am looking through different books to try and find an introductory adventure for us to feel out PF2e. One-shots were considered but did not feel like they would teach us as much about PF2e compared to a small adventure.

Does anyone have some advice for a first time DM who is looking to bring their group from 5e? Any adventures in mind? I had been eyeing the kobold king as well as Rusthenge.

Thanks! :3

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Fanatical has 3 tiers:

  1. Beginner Box, GM Screen, and Threshold of Knowledge
  2. Player Core, Troubles in Otari, A Fistful of Flowers, Big Trouble in Little Absolom, character sheet packs, and the flip map for TiO
  3. GM Core, Player Core 2, Monster Core, Abomination Vaults (PF2e & 5e), Rusthenge, Fall of Plaguestone, Crown of the Kobold King, A Few Flowers More, and a bunch if pawns and maps

I'm somewhat confused by some of these titles, because they're Free RPG Day releases, but I've heard they're no longer accessible on Paizo's website :/

https://www.fanatical.com/en/bundle/introduction-to-pathfinder-2nd-edition-rpg-bundle

Humble Bundle also has 3 tiers, and is paired up with a Hero Lab subscription:

  1. Hero Lab (3 months), Beginner Box, Player Core, GM Corev Troubles in Otari, plus the old Core Rulebook and Gamemastry Guide
  2. Howl of the Wild, Seven Dooms of Sandpoint, Lost Omens: Divine Mysteries
  3. Monster Core, Wardens of Wildwood, Curtain Call, and Seasons of Ghosts

https://www.humblebundle.com/software/hero-lab-x-pathfinder-software

As usual, higher tiers include everything in the lower tiers, too. The Humble Bundle top tier's a little more expensive than the Fanatical top tier, but Seven Dooms, Seasons of Ghosts, and Divine Mysteries are some pretty heavy hitters here. The only thing one would really be missing is Rusthenge.

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I used my battle cards and my pawn box for the first time yesterday. When you use the battle cards, do you put them back laying down in the box?

I anticipated they would stand up like the mail order recipe cards from the days of yore.

And do you put the pawns back into their sheets? Or punch out everything and pile them in the box?

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Shilling for another Kickstarter I've backed. This one's supporting PF2e and D&D 5e: Kib Kibones' Guide to the Twin Realms.

A full setting, with new ancestries, monsters, items, and a new parallel progression track. It's the first publishing project by the author, so the backer risks are maybe a bit higher than average, but I, personally, do my best to back projects that extend PF2e's reach beyond Golarion.

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AoN says so on the remorhaz page, but the frost worm page doesn't mention it, and in fact says "the source of their magical abilities remains unclear"., but I can find precious little about the lore about this. One has a heat aura and breathes fire, the other has a frost aura and is weak to fire.

I don't have any other sources to go on. Does anyone have any knowledge about this?

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Draconic Codex Is Out Today (media.piefed.social)

I have not had a chance to read it yet, but I am excited to look through it. My group fought (and narrowly defeated) the Juvenile Horned Dragon at the end of the Beginning Box on Sunday. I am hoping there is more dragon stuff I can throw at them because they had a blast fighting it.

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I have a large number of Pathfinder PDFs from Humble Bundle, however they are locked. I am unable to bookmark them or write any notes in them. Both things i like to do before running a module. And while them having my email address watermarked on them is annoying, it is not the end of the world.

Are there official PDFs that you can edit? Or do I need to check with Anna?

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I am currently currently through a bunch of Pathfinder setting books, and decided to share my thoughts on BookWyrm.

(Are you also sharing your RPG reviews on BookWyrm?)

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I took the info from the link shared in this post and put it into a spreadsheet. It is currently sorted by Adventure Path name alphabetically. I have the ranking from the original author of the list as well as the community ranking.

There are some new and remastered adventure paths coming next year, I do not have all of those in here yet. I created it in Libre Office, I never use Google Docs so I have no idea how it will behave, but it seemed to be the easiest way to share it.

https://docs.google.com/spreadsheets/d/1Qo7e2sddjHeW-apagvNwYA_L8Zn-TEEvEVyZUMtiQQ4/edit?usp=drivesdk

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@pathfinder What's considered non-magical healing for purposes of Life Oracle's curse?
Does this include Battle Medicine and Spirit Familiar? @gronk

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submitted 3 months ago* (last edited 3 months ago) by kichae@wanderingadventure.party to c/pathfinder@ttrpg.network

Wherein the Summoner nee Druid finally gets to show his nature knowledge!

https://www.youtube.com/shorts/J2-iv_pm5QM

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Community Avatar? (slrpnk.net)

Suggestion for the community Avatar.

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I love that my group is all new to the game. We are all learning as we go. I added the critical hit and fumble decks to the game today. One character on a critical fumble killed himself!

We also added a 5 player to the table today. I thought i was going to have to increase the encounter difficulties, but so far, if anything i need to make them easier.

We are on the second level under the fishery in Otari. There was a cinder rat, it took out both fighters. I thought we were going to have a TPK, but the rogue and alchemist finished it off.

Three weeks until next session, i am thinking of getting another group together for a different campaign.

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Over in the basement, prolific poster u/Killchrono asked the question: What encounters have you enjoyed the most in PF2e?

The answers given are interesting and insightful (a lot of them focus on terrain, twists, and knife-edge scenarios that broke in the players' favour), but they're also over there. I'm curious to know what the Fediverse's favour encounters have been!

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My new Pathfinder group started The Menace in Otari adventure from the Beginner Box yesterday and i am looking for an adventure path for them starting after this. I have read Trouble in Otari is a good next adventure, but also that it is still fairly basic. So we may want something more advanced.

I have been looking at different APs but not all have their starting level listed. Is there a compiled list of all of them with the level ranges? So far my internet searches are not turning up anything.

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https://www.youtube.com/watch?v=rw3UoN6ZWu4

Utkarsh posted this video to his Patreon last week, and I've been looking forward to folks' responses to it since. It's good stuff! Give it a watch.

I have a lot of thoughts and feelings about the balance mandate in Pathfinder 2e -- thoughts and feelings that seem to go against a trend in the discourse around the game. Thoughts that often get me labelled an unquestioning white knight of a fanboy.

I've gotten to actually play very little PF2e, as a player. Like 90% of my experience with the game has been as a GM -- originally a trepidatious and uneasy GM, unilaterally pulling my table away from 5e after the OGL nonsense a few years ago -- so I have to admit that my pain points have been very different from many players.

But I've come to identify those players' pain points not as the system, but as their GMs. At least for the ones who I think have valid frustrations. I've come to understand that a significant number (a minority, I hope) of Pathfinder 2e GMs functionally run the game as if they are just a computer code interpreter. Too many people are seeing the robust support the system gives them and, apparently, deciding that they don't have to do any actual thinking.

"The spell/feat/action does what the spell/feat/action does, no more, no less" is a common thing I see said, as I look on in horror and disappointment, realizing that a lot of my peers in this space -- both GMs and players alike -- get their fun from bureaucratic middle-managment. And while their fun is valid (as is yours), they seem to think that I should be getting my fun from the same thing, and worse, that pages spent on anyone else's fun are just "bloat".

But what came out of this video -- or, at least, the comments on the promo post on Reddit -- is that a lot of vocal complainers are really just feeling aggrieved because they want to be more powerful than the other creatures at the table, players and enemies alike.

u/Killchrono put together a really good response about the bitter feelings that opened my mind to some folks' feelings about player-dictated power scaling. Or, rather, the lack of it in the system.

I get that this is a big part of what power-gaming was in 3e (and therefore in PF1), and to an extent what it is in 5e, but I have always found this element of the games to be kind of gauche. I mean, I totally get it from a theorycrafting perspective -- I like puzzles, and build optimization is a kind of puzzle -- but bringing this kind of thing to an actual live table says a whole lot about someone as a person (assuming, of course, it's not an explicitly gonzo table). So the fact that the designers decided that Level was going to be the measure of character power in PF2, and that that measure was going to be as accurate as possible has been a huge gift to me. Theory-crafters get to keep their lane, but their monster trucks don't get to squish my little Honda Civic, as it were.

For a while now, I've had this feeling that a lot of complaints about "balance" were coming from a place of players being used to break the level curve, but not being able to be honest with themselves that they are, in practice, playing a character that is 2-3 levels higher than everyone else around them. This is not a popular opinion among those who feel held back by the game's guardrails, of course, but the hollowness of their push-back has kind of solidified my feelings on the issue.

But I was not at all prepared to see people crawl out of the shadows to say, out and proud, that they resented not being able to be more powerful than others at the table. And, while it was only a handful of people being so brash and mask-off about it all, they came fast, and hard, and kind of all over the place.

To plagiarize myself from elsewhere: I was totally blindsided by some people popping in to say the quiet part loud: that they should be allowed to be the main character if they know the magic cheat codes.

It's going to take me a little bit to shake that one off.

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Victory Points systems often feel disconnected from the core game experience. SBG discusses some possible reasons why.

https://www.youtube.com/watch?v=FnzUVjjQPYY

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Running Kingmaker 2e (ttrpg.network)

We are soon planning our 0th session for a Kingmaker campaign in PF2e. Are there people who already ran it, or are running it, and have tips'n'tricks? There will be four players (plus me, GM), classes and ancestries not yet decided.

I've been copying the portraits of NPC's out of the book, and now I'm linking them with their statblock (if applicable). But that's a work worthy for the Titans, so if somebody has already done such a thing, feel free to share.

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submitted 4 months ago* (last edited 4 months ago) by Zagorath@aussie.zone to c/pathfinder@ttrpg.network
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@pathfinder How does Gifted Power from Dedication work with spells already in your spell list like on an Arcane Sorcerer?

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@pathfinder Is Shed Spirit from the Spirit Familiar feat a witch or familiar action?

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