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Running Kingmaker 2e (ttrpg.network)

We are soon planning our 0th session for a Kingmaker campaign in PF2e. Are there people who already ran it, or are running it, and have tips'n'tricks? There will be four players (plus me, GM), classes and ancestries not yet decided.

I've been copying the portraits of NPC's out of the book, and now I'm linking them with their statblock (if applicable). But that's a work worthy for the Titans, so if somebody has already done such a thing, feel free to share.

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[-] jagermo@feddit.org 2 points 2 weeks ago

Paizo has an excellent module for foundry

RPGBot also has a great entry

[-] steriema@ttrpg.network 1 points 2 weeks ago

Thanks for the read. Apparently I've got the Pawn Box already (digitally).

[-] BartyDeCanter@lemmy.sdf.org 2 points 2 weeks ago

I ran the 1e version for multiple groups and had a great time. I'm not sure how much they revised for 2e, but I do recommend the changes Dudemeister made for Rivers Run Red and maybe for Varnhold Vanishing for the 1e version. They both really help with the story, particularly the RRR changes. IIRC something like them made it into the CRPG.

[-] steriema@ttrpg.network 1 points 2 weeks ago

Thanks! They're good reads.

this post was submitted on 07 Oct 2025
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