[-] nilo@reddthat.com 18 points 5 days ago

I’ll go first: when mouse sensitivity is unbalanced by default—horizontal movement is way faster than vertical—and the game only allows you to change the overall sensitivity for both axes together.

52
submitted 5 days ago by nilo@reddthat.com to c/gaming@beehaw.org

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

[-] nilo@reddthat.com 4 points 11 months ago

I am so sorry this happened to you.

nilo

joined 2 years ago