Funny, FSR2 helps me a lot but FSR3’s frame generation does nothing for me.
Makes sense that it includes snap given that KDE officially supports their apps packaged as snaps, unlike Gnome.
If I recall correctly, aren’t they going for an Arch base? I assume they’re going to be enabling AppArmor so that the snap sandboxing is mostly working, except for the patches Canonical have failed to upstream so far.
If they’re not including the proprietary Nvidia driver, they’re definitely not including ZFS.
Not relevant
Fair enough. It certainly benefits Apple if people with full photo libraries instead move those to iCloud with costly subscriptions.
Honestly doesn't bother me that much, especially on a desktop. I have a large external hard drive for mass storage and an USB dongle that connects to an NVME drive.
Right now I'm using a desktop with Linux on it, but I've been debating replacing my desktop with a Mac (maybe MacBook or Mac Mini). I'd be fine with the small storage, what was really concerning me was the 8GB starting RAM and $200 upgrade to 16GB.
Thankfully, the base model now has 16GB of RAM.
Drew started the project but he isn’t really involved anymore. Simon Ser is the lead maintainer now.
I don’t get why this sort of picture always gets posted and upvoted when it’s wrong for most distros nowadays.
The TLDR is that Microsoft released a secure boot update that blocked insecure versions of GRUB. This update was only meant to go out to Windows users since releasing it to dual booted users could break GRUB. However, it was accidentally also released to dual-booted users.
The fix involves disabling dual boot, running a command to reset secure boot, then re-enabling.
Blender's Wayland support is not great because they're doing stuff from scratch. They're not using an existing toolkit like GTK, Qt, Electron, or even something like SDL to get Wayland support.
But if you're using an existing toolkit things are much easier and support is automatically there, you just need to do testing to ensure everything works.
The common biggest things that still use Xwayland are Chromium based apps and programs running under wine/proton. Chromium has an experimental Wayland mode that works well enough, but definitely has some bugs, especially around windowing. Wine Wayland is in the works.
On iOS, I feel like doing things take a few extra taps and swipes than they would on Android.
But on the whole apps made for iOS feel higher quality. Even Google’s own apps are better on iOS. I feel like the problem is that Apple forces developers to adopt changes quickly, whereas Google lets apps use years old API versions.