14
Loading area [mine] (ttrpg.network)
7
Training room [castle] (ttrpg.network)
6
Hellish gaol (ttrpg.network)

I just love that word, even if it's no longer used.

10

Another SciFi (postapoc) delivery by 2mtt:

Our new map is a huge section of metro – tracks, platform, and shops – all destroyed by some apocalyptic collapse. Fellow fans of Fallout or Metro 2033, this is your dream map!

A partially-collapsed subway station now overgrown with post-apocalyptic plant life.

https://2minutetabletop.com/bombed-metro-battle-map/

8
Staircase [castle] (ttrpg.network)
18
7
Reading room [castle] (ttrpg.network)
10

I received this in some newsletter, and I didn't know what it was. Took me a while. Need more coffee, I guess. Or maybe I was drifting without comms whenever the previous event happened, and I just couldn't know.

But apparently, Mothership Month has returned:

https://www.backerkit.com/c/collections/mothership-month-2025

Basically, it's a bunch of crowdfunding campaigns, all centered on Mothership. Some discounts apply to early backers.

And it seems like some rewards are unlocked depending on the number of campaigns that become funded.

6
Arrow slits [castle] (ttrpg.network)
11
Market stalls (ttrpg.network)

Maybe I should have drawn this at roughly the same scale as the cities... but I thought about it after the fact.

12
Small mine entrance (ttrpg.network)
13
Statue room [castle] (ttrpg.network)

Time to test a new thing... castles!

Part of the plan is to be able to make geomorphs/tiles and place them in a somewhat coherent way.

The tricky part is the edges. In the city drawings I've been making, it makes sense that the edges of the paper are streets, that way it makes sense to join any two tiles.

But with castles? I'm not sure yet. Take the posted image: sure, corridors may join, but what about the walls? If I put another room on the bottom, the walls don't align. Maybe I can argue that it opens up the possibility for hidden passages, and at the moment, I'm happy with that. We'll see what happens when I amass a few more tiles.

[-] roflo1@ttrpg.network 4 points 1 month ago

And thus... the existance of this community is now officially worthwhile. ;)

BTW, There's also a Traveller-specific community: (!Traveller@ttrpg.network)

[-] roflo1@ttrpg.network 4 points 2 months ago

Yeah. Very well summarized.

Perhaps I’d also add that the advancement is earned with blood and sweat. 😅

[-] roflo1@ttrpg.network 6 points 2 months ago

I suppose YMMV, but to me it’s central. You see, the Hunter becomes a hunter because she heard a higher calling, and believing in it is what keeps it going.

You can rename Conviction to Faith, and it probably shows what I’m hinting at. That faith can get you out of trouble (supernaturally so) but it’s also precious. You’re still human, flimsy and prone to errors, susceptible to doubt.

And you’re way out of your league. All the time.

[-] roflo1@ttrpg.network 5 points 2 months ago* (last edited 2 months ago)

In oWoD’s Hunter: The Reckoning, you can’t advance your Edges (supernatural abilities) with XP.

To do so, you have to gamble Conviction during the session, while using said Edges (those Conviction points gambled add dice to your pool, ideally improving your odds).

If you succeed at the task, you gain Virtues (with which you can later buy points in Edges).

if you fail the task, you lose Conviction points. If you run out of Conviction, you lose your ability to use Edges at all until you rest/meditate/recover for a full week.

Not sure if it qualifies as “conceptual” or non-mechanical to you. But I love it.

[-] roflo1@ttrpg.network 4 points 2 months ago* (last edited 2 months ago)

I don't think you meant something like this, but I couldn't not do it 🙃:

[-] roflo1@ttrpg.network 4 points 2 months ago

Thanks! That's the first time I tried something like that.

Of course, I saw it elsewhere and then tried to replicate it.

[-] roflo1@ttrpg.network 6 points 4 months ago

I think it’s just because Lemmy (and the fediverse) doesn’t yet have a critical mass.

Before creating !scifi@ttrpg.network I was thinking about creating a community for Traveller alone. But I decided to poll several other places beforehand. Not a lot of people showed interest. That’s why I decided to create a more general community.

I share your need for activity. I really do. I just don’t have much to offer. At least at the moment. I’ve been dabbling with mapmaking lately, but I’m not prolific enough. I have plans, oh yes, quite a few ideas brewing and bubbling, but nothing to show. Yet.

It’s very common, expected really, to have many more consumers than producers in any social network. But I’m still here. And I’d bet a few more are also around. Lurking? (I love that word when used so casually)

We’re listening.

[-] roflo1@ttrpg.network 4 points 8 months ago

Congrats! I wasn't brave enough to do it, so I ended up creating a broader community for Sci-Fi RPGs - !scifi@ttrpg.network

[-] roflo1@ttrpg.network 9 points 9 months ago

I settled on Campaign Cartographer 3+.

It has a steep learning curve, but seems to be the most powerful tool by far.

[-] roflo1@ttrpg.network 10 points 9 months ago

I’d go for ███ ████ or ██-█.

[-] roflo1@ttrpg.network 4 points 2 years ago* (last edited 2 years ago)

The easiest Traveller version is definitely the one from Mongoose.

Also, you should check out Seth Skorkowsky’s overview videos:

https://youtube.com/playlist?list=PL25p5gPY6qKVUg6ys5N1oRlsBI7DTByyI

[-] roflo1@ttrpg.network 6 points 2 years ago

From your last sentence, perhaps a few of Seth Skorkowsky’s videos fit the bill:

https://youtu.be/0j43ukEIFUM?si=R7X34IHOkRmvO-wJ

https://youtu.be/fDuDDz8pKgk?si=sNu0n6sb_slOagyz

https://youtu.be/uAIUhQatJrg?si=dpr-4MtR088dcHsm

https://youtu.be/hNElPzNkgOs?si=C0eigQvIxpsMIdEU

But then I have to ask: What do you think is a better player? How does your table work? What kind of games does your group prefer? What do you all appreciate the most from the game?

Some groups are delighted when everyone has a great backstory, while others yawn at it. Some groups enjoy voice acting while some of us don’t bother as long as you stay in character when needed. Some like full immersion and others mostly like to hang around with friends. Some like the sandbox while others wish for a carefully thought out plot. Some like hack n’ slash and others prefer political intrigue and social interactions.

How do you describe a fun, a great session?

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roflo1

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