[-] roflo1@ttrpg.network 2 points 12 hours ago

That thought has crossed my mind. At first I thought it might be too broad, but now I'm thinking otherwise.

Maybe Lemmy isn't as big (yet) as I initially thought.

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submitted 1 day ago* (last edited 1 day ago) by roflo1@ttrpg.network to c/rpg_tools@lemmy.world

I started this site/playground decades ago. Originally, because I wanted a searchable database for D&D 3E monsters, but it's fun to program new stuff, so I kept adding stuff. Mostly for 3.5E.

I don't devote much time to this site so many tools are rough on the edges. The 5E spells database is still rudimentary, for example.

And many of the graphic generators are too "square", but they're the most fun to write.

Recently I've adopted Traveller (mixed with Cepheus Engine) and realized I could reuse a lot of the code already in there and made a first attempt to make a Subsector generator and later a table calculating Interplanetary travel times.

Which leads me to this shameless plug: If you're interested on a Traveller RPG community, please drop a comment on this post I created at !community_meta@ttrpg.network.

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I would have liked to post a Sci-Fi micromap for the following, but I haven't drawn any.

So I'll just go ahead with the shameless plug:

If you're interested on a Traveller RPG community, please drop a comment on this post I created at !community_meta@ttrpg.network.

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Relay station [sci-fi] (ttrpg.network)

I must admit I'm posting this in order to gauge if there's interest on a Traveller community. If you're interested drop a comment on this post I created at !community_meta@ttrpg.network.

Back to the map: I created it over a year ago, but hadn't shared it on Lemmy. As with many Traveller maps, a square is meant to be 1.5m (close to the 5ft used in most fantasy genres).

This space station design was commissioned, to the lowest bidder, by a local planetary government much to the horror of the IISS. And it shows that is was done on a budget. Sure, the comms are prefectly suited for a relay station, but it often feels like a death-trap. Just ask any of the employees.

Made up of four general-purpose modules glued together, and then fitted to accomplish it's purpose, any outsider would think everything should work fine. However, many bottom-credit decisions were made and it might be just a matter of time until something goes wrong.

For instance, the original design had a fourth spoke for an additional docking module, but it was scraped from the implementation and now this station only has a single docking port, usually occupied by the emergency escape pod. Mind you, the pod can seat 2 sophonts and the station has 4 or 5 regular employees (though it can house up to eight at a time), so any real emergency would lead to drawing straws.

The escape pod itself is also bare-minimum, with only a 1G M-drive (and no J-drive). The two lucky survivors would arrive at the closest port after 4.5 days (just as much as the pod's life-support will last autonomously).

If that's not enough to label it a death trap, just consider that most of the life support systems are phisically located in the station's center module, but only the docking module could be properly isolated in case of a hull breach.

[-] roflo1@ttrpg.network 2 points 3 days ago

It’s… weird. There seems to be a lot of people who play it, but you’re right: we don’t hear much about it.

There’s a Discord server (not a fan of Discord myself, I get lost easily) with tons of users (and many publishers) very much active. Even r/Traveller has decent traffic (but r/cepheusengine not so much). There’s a relatively active T5 community at MeWe as well.

Maybe most players are happy to use Discord. Aaaand maybe I should be asking over there if there would be people interested.

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One game I’ve recently adopted is Traveller, but I haven’t found a lemmy community yet.

I’m trying to decide if it’s worth creating a community but I’m no expert and I don’t think I’d be able to contribute more than a couple of posts.

Sure, I’ll probably have several questions no doubt, but would there be anyone to answer them?

Anyone here would be interested?

Alternatively, is it worth creating a potential “ghost town” community?

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submitted 1 week ago by roflo1@ttrpg.network to c/kult@ttrpg.network

Death is an illusion some of us may tear asunder in moments of great distress. For this KULTmas we bring you one of such stories—that of a man who has for his entire life repressed the memories of a past event, but now must face the consequences that follow them. For better or worse, he isn’t alone in this. His siblings, each of them burdened by their own dark secrets, come together to unveil the mysteries that haunt their family. Perhaps together they are able to walk past the threshold of mortality. Or it might just be that they succumb to their tormentors.

‘Til Death Do Us Part is a scenario originally written by Gunilla Jonsson and Michael Petersen for the first edition of KULT exclusively in Swedish, but now brought to KULT: Divinity Lost in English with the help of Jens Klot (translator), Nick Rankovic (author; rules revisions, edits, and additional material), and Jacqueline Bryk (editor).

You may download this and past KULTmas releases on https://bit.ly/kultmas — and, as tradition demands, you may always listen to our friends from Red Moon playing the scenario.

Kultists, we hope all is well on your side of the veil and wish you a good end of the year. May these times be joyous and—if you run ‘Til Death Do Us Part—terrifying and enlightening!

We will take a short break in the coming days as well, but our Herald will continue to be present on Discord servers. Feel free to join him and many other stray souls there. And, if you haven’t yet done this and want to know more about the future sourcebooks, we invite you to watch the Illusion Horror Con panel where we discuss the upcoming Kickstarter.

That is all for now. See you in 2025 for another cycle of the machinery of the Illusion.

Happy holidays!

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Many-lakes [overland] (ttrpg.network)
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The bridge [overland] (ttrpg.network)
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It's been almost a month, but I figured I'd create a proper post. Many lemmy clients show tiny icons, so you might have missed it.

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Ruins #3 (ttrpg.network)
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Statue room [dungeon] (ttrpg.network)
[-] roflo1@ttrpg.network 2 points 3 months ago

Maybe…? I haven’t explored that particular cave system myself. I acquired the map off a band of adventurers. 😉

[-] roflo1@ttrpg.network 2 points 4 months ago

It’s inspired after a rural town I knew many decades ago. After drawing it I searched for it in Google Maps and confirmed that my memory isn’t all that good. 😅

[-] roflo1@ttrpg.network 3 points 5 months ago

It’s supposed to be a stove hood. But yea, now I realize it’s similar to the way pits are often drawn.

[-] roflo1@ttrpg.network 2 points 5 months ago

.. and lots of places for an ambush, right? ;)

[-] roflo1@ttrpg.network 4 points 11 months ago* (last edited 11 months ago)

The easiest Traveller version is definitely the one from Mongoose.

Also, you should check out Seth Skorkowsky’s overview videos:

https://youtube.com/playlist?list=PL25p5gPY6qKVUg6ys5N1oRlsBI7DTByyI

[-] roflo1@ttrpg.network 6 points 1 year ago

From your last sentence, perhaps a few of Seth Skorkowsky’s videos fit the bill:

https://youtu.be/0j43ukEIFUM?si=R7X34IHOkRmvO-wJ

https://youtu.be/fDuDDz8pKgk?si=sNu0n6sb_slOagyz

https://youtu.be/uAIUhQatJrg?si=dpr-4MtR088dcHsm

https://youtu.be/hNElPzNkgOs?si=C0eigQvIxpsMIdEU

But then I have to ask: What do you think is a better player? How does your table work? What kind of games does your group prefer? What do you all appreciate the most from the game?

Some groups are delighted when everyone has a great backstory, while others yawn at it. Some groups enjoy voice acting while some of us don’t bother as long as you stay in character when needed. Some like full immersion and others mostly like to hang around with friends. Some like the sandbox while others wish for a carefully thought out plot. Some like hack n’ slash and others prefer political intrigue and social interactions.

How do you describe a fun, a great session?

[-] roflo1@ttrpg.network 3 points 1 year ago

Thanks! I'm pretty sure I'll have UV clearance.

[-] roflo1@ttrpg.network 2 points 1 year ago

And here I was thinking that no Traveller/Cepheus players had made it to the Fediverse..!

[-] roflo1@ttrpg.network 3 points 2 years ago

Hi! We could add Kult: kult@ttrpg.network

[-] roflo1@ttrpg.network 2 points 2 years ago* (last edited 2 years ago)

AW's page used to link to many hacks... then they just stopped keeping track. I assume it was too much work to keep up.

You can still check the Wayback Machine, for example: https://web.archive.org/web/20210806103142/http://apocalypse-world.com/pbta/

EDIT: The current page links to several other lists.

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roflo1

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